28 Ott 2002
Costruzione di Interfacce - Paolo Cignoni
Ereditarietà
v[Foo.H]
class A
{public:
A(int
something);
};
class B : public A
{public:
B(int something);
};
[Foo.C]
#include
"Foo.H"
#include <iostream>
using namespace std;
A::A(int something)
{
cout <<
"Something = " << something << endl;
}
B::B(int something) :
A(something)
{
}