vglDialogManager::glDialogManager(void){ Focus=0; }
v
vvoid glDialogManager::MouseDown(int
mx,int my){
v list<glSlider *>::iterator
li;
v bool found=false;
v for(li=L.begin();li!=L.end()
&& !found;++li)
v {
v if((*li)->Hit(mx,my))
v {
v Focus=*li;
v Focus->MouseDown(mx,my);
v }
v }
v}
v
vvoid glDialogManager::MouseMove(int
mx,int my){
v if(!Focus) return;
v else
Focus->MouseMove(mx,my);
v}
vvoid
glDialogManager::MouseUp(int mx,int my) { Focus=0; }
v
v