22 Nov 2002
Costruzione di Interfacce - Paolo Cignoni
29
MultiTexturing
vLight maps
glActiveTexture(GL_TEXTURE0_ARB);
glBindTexture(GL_TEXTURE_2D, BASE_TEX_NAME);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
glActiveTexture(GL_TEXTURE1_ARB);
glBindTexture(GL_TEXTURE_2D, LIGHT_TEX_NAME);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_TEXTURE_2D);
*
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