vLa solita
vvoid
CGLWnd::OnSize(UINT nType, int cx, int cy)
v{
v TRACE("CGLWnd::OnSize()\n");
v CRect rect;
v if(SetGL()){
v glMatrixMode
(GL_PROJECTION);
v glLoadIdentity ();
v aspect=(float)cx/(float)cy;
v glViewport (0, 0, (GLsizei)
cx, (GLsizei) cy);
v }
v}
v