This class represent the user spaceship
This class represent the user spaceship. Please note the specialized redraw function and all the function to start and stop the thrust and the rotation of the ship. Note also the interface between the GameSession and Ship Classes when a ship fires: it return a pointer to the bullet that has fired. This interface works well when the ship fire only a single bullet it will probably be changed in the next releases.
bool thrust
void Update(int t)
void ThrustOn()
void ThrustOff()
void StartLeft()
void StartRight()
void StopLeft()
void StopRight()
int MaxBullet()
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