To compile the application you need, obviously, OpenGL (http://www.opengl.org) and the following libraries:
- GLUT 3.7beta you can download it from http://reality.sgi.com/opengl/glut3/glut3.html
- SEAL Synthetic Audio Library Software Developer Kit.
Download the library from from http://www.egerter.com/seal, put the 'Audio.h' file in the 'include' dir and:
- Win32 put the Audw32vc.lib file in the lib dir
- Linux put the libaudio.a file in the lib dir
- glpng. Library for loading png textures.
Download the library from from http://www.wyatt100.freeserve.co.uk/download.htm, put the 'glpng.h' file in the 'include/gl' dir and:
- Win32 Put the glpng.lib file in the lib dir
- Linux Build the library and put the libglpng.a file in the lib dir
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