This class represent an explosion
This class represent an explosion. Version History
- 0.1 First Release (e.g. written only the defs without implementing or using it...)
- 0.3 First concretely working release
- 0.3s Added light management
- 0.4s Subclassed from GameObjTimed, update should only turn off light
int Draw()
Exp* LightOwner[3]
void LightOffAll()
void LightOn()
void LightOff()
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