Audio Stuff

All we need for playing music and effects

o lpWaveFire
Seal Audio Global Variable storing the fire sample
o lpWaveShipExp
Seal Audio Global Variable storing the Explosion sample
o lpWaveExp
Seal Audio Global Variable storing the Explosion sample
o lpWaveBonus
Seal Audio Global Variable storing the Bonus sample
o lpModule
Seal Audio Global Variable storing the Background music
o hVoiceFire
Seal Audio Global Variable storing the voice for the fire
o hVoiceExp
Seal Audio Global Variable storing three voices for the explosion sample
o AudioSetup
All the Seal setup
o AudioEnd
Seal CleanUp
All we need for playing music and effects

Alphabetic index Hierarchy of classes



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