glActiveTexture(GL_TEXTURE0_ARB);
glBindTexture(GL_TEXTURE_2D,
BASE_TEX_NAME);
glTexEnvf(GL_TEXTURE_ENV,
GL_TEXTURE_ENV_MODE, GL_REPLACE);
glEnable(GL_TEXTURE_2D);
glActiveTexture(GL_TEXTURE1_ARB);
glBindTexture(GL_TEXTURE_2D,
LIGHT_TEX_NAME);
glTexEnvf(GL_TEXTURE_ENV,
GL_TEXTURE_ENV_MODE, GL_MODULATE);
glEnable(GL_TEXTURE_2D);