25 Nov 2002
Costruzione di Interfacce - Paolo Cignoni
22
Nella OnDraw
v glEnable(GL_TEXTURE_2D);
v glBindTexture(GL_TEXTURE_2D,ti);
v glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL );
v  glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR);
v glEnable(GL_TEXTURE_GEN_S);
v glEnable(GL_TEXTURE_GEN_T);
v glTexGeni(GL_S,GL_TEXTURE_GEN_MODE,GL_OBJECT_LINEAR);
v glTexGeni(GL_T,GL_TEXTURE_GEN_MODE,GL_OBJECT_LINEAR);
v float planevs[4]={1.0,0,0,0};
v float planevt[4]={0,1.0,0,0};
v glTexGenfv(GL_S,GL_OBJECT_PLANE,planevs);
v glTexGenfv(GL_T,GL_OBJECT_PLANE,planevt);
v