13 Dicembre 2002
Costruzione di Interfacce - Paolo Cignoni
20
Nodo Light
vvoid  CSGLight::glDraw(const float DocTime)
v{
v glEnable(GL_LIGHT0+Id);
v glLightfv(GL_LIGHT0+Id, GL_DIFFUSE,  DiffuseColor.V());
v glLightfv(GL_LIGHT0+Id, GL_AMBIENT,  AmbientColor.V());
v glLightfv(GL_LIGHT0+Id, GL_SPECULAR, SpecularColor.V());
v glLightfv(GL_LIGHT0+Id, GL_POSITION, Position.V());
v}
v