Opengl Initialization
Opengl Initialization. Initialization of standard things for Shaded display:Version History
- Light Setup (position, enabling and light model)
- Enable Culling and and disable double face materials. Note that you should pay attention to always draw faces with correct vertex ordering.
- Enable Depth test and color_material (to change material with a simple glColor)
- 0.1 First Release (almost nothing here.
- 0.2 Added light setup, depth test, culling disable and double sided lighting
- 0.3 Enabled Culling and Disabled double sided lighting (Better performance!)
- 0.3s Added Explosion light setup (color and quadratic attenuation)
- 0.4 Deleted!
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