A Steroid 0.2


oCopyright and disclaimer
oCompiling
oThe main code
oThe GameSession and GameObj Classes
oThe 3D Classes
oVersion History and Acknowledgements
A Steroid 0.2

This is the documentation of the second version of A Steroid. With respect to the first version we have switched from 2D wireframe to solid 3D. It involved some changes, two new classes are added to manage simple triangular meshes:

And, obviously, also a new ship class (Ship3D) and a new asteroid class (Ast3D) has been added; they uses the above classes.

Some minor changes were distributed here and there. myGLInit has been modified to properly set up lights, shading, dephtbuffers and so on. Bullet::Draw() has been changed: shots now smoothly change from cyan to blue.

Author:
Paolo Cignoni (cignoni@iei.pi.cnr.it).

Alphabetic index Hierarchy of classes



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