This class represent a generic game object with a limited time to live (explosions, bullet, fragments)
This class represent a generic game object with a limited time to live (explosions, bullet, fragments).Version History
- 0.4s First Release.
GameObjTimed(const Point3f &_p, const float _a)
GameObjTimed(const Point3f &_p, const float _a, const Point3f &_v)
int ttl
void Update(int t)
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