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DEF Ball Transform { children [ Shape { appearance Appearance { material Material { ambientIntensity 0.5 diffuseColor 1.0 1.0 1.0 specularColor 0.7 0.7 0.7 shininess 0.4 } texture ImageTexture { url "beach.jpg" } textureTransform TextureTransform { scale 2.0 1.0 } } geometry Sphere { } } ] } DEF Clock TimeSensor { cycleInterval 2.0 startTime 1.0 stopTime 0.0 loop TRUE } DEF Bouncer Script { field SFFloat bounceHeight 3.0 eventIn SFFloat set_fraction eventOut SFVec3f value_changed url "bounce2.class" } ROUTE Clock.fraction_changed TO Bouncer.set_fraction ROUTE Bouncer.value_changed TO Ball.set_translation