May 2010 Back to Italy, post-doc at Visual Computing Lab at cnr of Pisa in Italy.
November 2009 – April 2010 Visiting Academic at Media Research Laboratory, New York University New York City,
NY,USA under the supervision of prof. Denis Zorin and prof. Olga Sorkine
May 2009 Got the PHD in Computer Science at the university of Genova under the supervision of Fabio Ganovelli, Paolo Cignoni and Enrico Puppo.
September 2006 – February 2007 Visiting PHD at Computer Graphics Lab, ETH Zurich, Switzerland, under the supervision of prof. Miguel A. Otaduy and prof. Markus Gross
May 2004 Got my Master Degree, Computer Science, Dipartimento di informatica, University of Pisa. And joined the Visual Computing Lab at cnr of Pisa in Italy.
|We introduce elastic
textures: a set of parametric, tileable,
printable, cubic patterns achieving a broad
range of elastic material properties: the
softest pattern is over a thousand times
softer than the stiffest, and the Poisson
ratios range from below zero to nearly 0.5.
Using a combinatorial search over topologies
followed by shape optimization, we explore a
wide space of wireframe-like, symmetric 3D
patterns to obtain a small family.
|We propose an interactive
quadrangulation method based on a large
collection of patterns that are learned from
models manually designed by artists. The
patterns are distilled into compact
quadrangulation rules and stored in a
database. At run-time, the user draws strokes
to define patches and desired edge flows, and
the system queries the database to extract
fitting patterns to tessellate the sketches'
|We introduce a framework
for the generation of polygonal grid-shell
architectural structures, whose topology is
designed in order to excel in static
|We present a robust method for computing locally bijective global parametrizations aligned with a given cross-field. The singulari- ties of the parametrization in general agree with singularities of the field, except in a small number of cases when several additional cones need to be added in a controlled way.|
|Mesh joinery is an innovative method to produce illustrative shape approxi- mations suitable for fabrication. Mesh joinery is capable of producing com- plex fabricable structures in an efficient and visually pleasing manner. We represent an input geometry as a set of planar pieces arranged to compose a rigid structure, by exploiting an efficient slit mechanism. Since slices are planar, to fabricate them a standard 2D cutting system is enough. We automatically arrange slices according to a smooth cross field defined over the surface. Cross fields allow representing global features that char- acterize the appearance of the shape. Slice placement conforms to specific manufacturing constraints.|