Tumble Bugs is a game I've designed and developed when I was working for Voxar back in 1997.
Initially it was supposed to be a demo game showing the potentiality of the proprietary rendering library of the company (Voxar sells mostly medical oriented rendering software). But then, it turned out to be quite addictive as a game. Eventually Voxar decided to sell it instead.
The library itself is a very interesting one (I took a small part in its developement). Already in 1997 it could show very good looking real-time graphics, with no graphic accelerator, just out of the power of normal-for-the-times CPUs. Miracles of voxel based renderings! Makes you think that all the work on them polygons is joke graphical hardware engineers did not see yet. |
||
We really had a lot of fun in Voxar offices play-testing the thing! And for sure I had a lot of fun having to design and develop it. I'm still grateful to Voxar for assigning me this as a one person project. Working at Voxar has been a delightful, inspiring experience, between other things for the relaxed, jet productive, atmosphere and of course for all the bright, easygoing colleagues. | ||
As for the game, it is one of my favorite game concept: one
against one, turn-thrust-and-fire based commands, N different
fighting characters (that's O(Nē) different typology of fights!). The
game concept itself is quite 2D, but the aim was to "show off"
3D capabilities. |
||
The game had quite a number of unique, or at least very rare for the time, technical features, like a high field rendered (as the battle field) that moved much and covered really a lot of the screen, and voxel based, very detailed looking animated models of ships, relit in real time. |
You can download a publicly available Demo of Tumble-Bugs. I don't think it get sold anymore (it is a 5 years old game!).