Quad-Mesh Generation and Processing: A Survey

Computer Graphics Forum, Volume 32, Number 6, page 51-76 - 2013
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abstract Triangle meshes have been nearly ubiquitous in computer graphics, and a large body of data structures and geometry processing algorithms based on them has been developed in the literature. At the same time, quadrilateral meshes, especially semi-regular ones, have advantages for many applications, and significant progress was made in quadrilateral mesh generation and processing during the last several years. In this survey we discuss the advantages and problems of techniques operating on quadrilateral meshes, including surface analysis and mesh quality, simplification, adaptive refinement, alignment with features, parametrisation and remeshing.

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BibTex references

@Article\{BLPPSTZ13a,
  author       = "Bommes, David and L\'evy, Bruno and Pietroni, Nico and Puppo, Enrico and Silva, Claudio and Tarini, Marco and Zorin, Denis",
  title        = "Quad-Mesh Generation and Processing: A Survey",
  journal      = "Computer Graphics Forum",
  number       = "6",
  volume       = "32",
  pages        = "51-76",
  year         = "2013",
  note         = "Article first published online: 4 MAR 2013, DOI: 10.1111/cgf.12014",
  url          = "http://vcg.isti.cnr.it/Publications/2013/BLPPSTZ13a"
}

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» David Bommes
» Bruno LÚvy
» Nico Pietroni
» Enrico Puppo
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» Marco Tarini
» Denis Zorin