LecceAR: An Augmented Reality App

Francesco Banterle, Franco Alberto Cardillo, Luigi Malomo, Paolo Pingi, Francesco Gabellone, Giuseppe Amato
Digital Presentation and Preservation of Cultural and Scientific Heritage DiPP2015, page 99--108 - September 2015
abstract

Abstract

This paper discusses a case study on the use of augmented reality (AR) within the context of cultural heritage. We implemented an iOS app for markerless AR that will be exhibited at the MUST museum in Lecce, Italy. The app shows a rich 3D reconstruction of the Roman amphitheater, which is nowadays only partially visible. The use of state-of-the-art algorithms in computer graphics and computer vision allows the viewing and the exploration of the ancient theater in real-time.

More details please have a look to the official LecceAR webpage.

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BibTex references

@InProceedings\{BCMPGA15,
  author       = "Banterle, Francesco and Cardillo, Franco Alberto and Malomo, Luigi and Pingi, Paolo and Gabellone, Francesco and Amato, Giuseppe",
  title        = "LecceAR: An Augmented Reality App",
  booktitle    = "Digital Presentation and Preservation of Cultural and Scientific Heritage  DiPP2015",
  pages        = "99--108",
  month        = "September",
  year         = "2015",
  publisher    = "Institute of Mathematics and Informatics - Bulgarian Academy of Sciences",
  address      = "Acad. Georgi Bonchev Str., Block 8 Sofia (1113), Bulgaria",
  keywords     = "Augmented Reality, iOS",
  url          = "http://vcg.isti.cnr.it/Publications/2015/BCMPGA15"
}

Other publications in the database

» Francesco Banterle
» Franco Alberto Cardillo
» Luigi Malomo
» Paolo Pingi
» Francesco Gabellone