Basrelief 1.0 pictorial tutorial
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Basrelief creation
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The tool here presented permits the creation of bas and
high-reliefs starting from 3d inventor models. |
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Once loaded a model (the one in the right window) the user can
create a basrelief choosing from the menu the item Basrelief->Generate
Basrelief. The obtained basrelief model is shown above
in the small left window. |
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The user can adjust the precision of the resulting basrelief by
choosing the Low/Med/Hi-res options ir the
Basrelief Menu. In the above figure a Med-res basrelief is shown. |
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Using the Basrelief Depth slider the user
can adjust the depth of the basrelief, |
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and with the Options->Edit Basrelief Color
he can modify its visual properties (color shininess, etc.). |
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Basrelief Coloring
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By disabling the light shading of the original model (menu Texture->Disable
Lighting) the color information present in the original model can
be directely transferred onto the basrelief as a texture (menu Texture->Color Basrelief
and then Basrelief->Generate Basrelief) |
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Similarly (menu Texture->Cameo Texturing
and then Basrelief->Generate
Basrelief) the basrelief elevation information can be mapped as a
texture onto the basrelief itself in order to mimic the cameo
coloring scheme (see also this
cameo ). |
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Tip and Tricks
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To help the creation of basrelief the user, with the aid of the two slider
Near Cut and Far Cut can choose to cut away the
nearest and/or the furthest part of the basrelief. Once you have decided the
near/cutting
levels remember to re-create the basrelief (menu Basrelief->Generate Basrelief)
to see the effects. |
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The two above images show the application of Near
Cut and Far Cut sliders |
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Bas-reliefs in which the figures present a
high perspective distortion some parts of the modeled forms can be excessively raised with
reference to the background (see the above figure on the left). In this case with the aid
of an user placed plane, as shown in the above figure on the right (menu Bas-Relief->Activate
Manipulable Plane), we can correct this problem (left figure). |
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High-Relief Modeling
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The Basrelief tools permits to model high-reliefs too; an
high-relief can be seen as splitted in two parts: a background basrelief and a nearer
foreground full 3d part.
The first step is to define the transition interface between the
background and the foreground. This can be done by activating the clipping plane using the
Basrelief->ClipPlane menu. Then, using the Transition Cut
slider that moves a clipping plane into the model window the user can choose the desired
cutting depth. Once this transition has been defined we can create the background
basrelief as shown above. |
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The next step is to define the foreground highrelief by choosing the Basrelief->Generate
Highrelief menu. Remember to not move the model window between the two phases
of creation of bas and high part of the relief. |
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An at last, we integrate the two blocks (menu Basrelief->Both
Bas n' High) obtaining the desired high-relief. |
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