Marco Tarini, Daniele Panozzo, Olga Sorkine - EUROGRAPHICS 2014
In a nutshell,
we do more accurate lighting over animated meshes, e.g. for games!
See how much better it looks in this animated [gif].
The paper:
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Downloadable Demo
You can switch between the two, as well as enable or disable the technique. By the press of a button, it shows the Fragment and Vertex shaders which it currently uses. Legal: The demo comes complete with test data (skinned 3D models, skeletons, animations and bumpmaps), which is part of the (copyrighted) assets of the game Mount and Blade, and is used by kind permission of TaleWorlds Entertainment. The source package includes a local copy of every used library, for ease of recompilation. Each library retains its own licence. The demo itself is provided under Mozilla Public License v. 2.0. Additionally, this demo is citeware! Please cite the above paper in any derivative work, including any usage of the provided shaders. |