PICCANTE  0.4
The hottest HDR imaging library!
pic::pic::ImageGL Member List

This is the complete list of members for pic::pic::ImageGL, including all inherited members.

allocate(int width, int height, int channels, int frames)pic::pic::Image
allocateAux()pic::pic::Image
allocateSimilarOne()pic::pic::Image
allocateSimilarOneGL()pic::pic::ImageGL
allocateSimilarTo(Image *img)pic::pic::Image
alphapic::pic::Image
applyFunction(float(*func)(float))pic::pic::Image
applyFunctionParam(float(*func)(float, std::vector< float > &), std::vector< float > &param)pic::pic::Image
assign(const Image *imgIn)pic::pic::Image
assignGL(float r=0.0f, float g=0.0f, float b=0.0f, float a=1.0f)pic::pic::ImageGLinlineprotected
bindTexture()pic::pic::ImageGL
blend(Image *img, Image *weight)pic::pic::Image
calculateStrides()pic::pic::Imageinline
changeOwnership(bool notOwned)pic::pic::Imageinline
channelspic::pic::Image
channelsfpic::pic::Image
checkCoordinates(int x, int y, int z=0)pic::pic::Imageinline
clamp(float a, float b)pic::pic::ImageGL
clone() constpic::pic::Image
cloneGL()pic::pic::ImageGL
convertFromMask(bool *mask, int width, int height)pic::pic::Image
convertToMask(float *color, float threshold, bool cmp, bool *mask)pic::pic::Image
copySubImage(Image *imgIn, int startX, int startY)pic::pic::Image
datapic::pic::Image
dataRGBEpic::pic::Image
dataUCpic::pic::Image
depthpic::pic::Image
exposurepic::pic::Image
flipH()pic::pic::Imageinline
flipHV()pic::pic::Imageinline
flippedEXRpic::pic::Imageprotected
flipV()pic::pic::Imageinline
flipVH()pic::pic::Imageinline
framespic::pic::Image
frames1fpic::pic::Image
framesfpic::pic::Image
fullBoxpic::pic::Imageprotected
generateTextureGL(GLenum target, GLenum format_type, bool mipmap)pic::pic::ImageGL
getAddress(int x, int y)pic::pic::Imageinline
getAddress(int x, int y, int t)pic::pic::Imageinline
getColorSamples(float *samples, int &nSamples, float percentage)pic::pic::Image
getCovMtxVal(float *meanVal, BBox *box, float *ret)pic::pic::Image
getdataUC()pic::pic::Imageinline
getDiagonalSize()pic::pic::Imageinline
getDynamicRange(bool bRobust, float percentile)pic::pic::Image
getFlippedEXR()pic::pic::Imageinline
getFullBox()pic::pic::Image
getLL(float x, float y, float z)pic::pic::Imageinline
getLogMeanVal(float *ret=NULL)pic::pic::ImageGLinline
pic::pic::Image::getLogMeanVal(BBox *box, float *ret)pic::pic::Image
getMaxVal(float *ret=NULL)pic::pic::ImageGLinline
pic::pic::Image::getMaxVal(BBox *box, float *ret)pic::pic::Image
getMeanVal(float *ret=NULL)pic::pic::ImageGLinline
pic::pic::Image::getMeanVal(BBox *box, float *ret)pic::pic::Image
getMedVal(BBox *box, float *ret)pic::pic::Image
getMinVal(float *ret=NULL)pic::pic::ImageGLinline
pic::pic::Image::getMinVal(BBox *box, float *ret)pic::pic::Image
getMomentsVal(int x0, int y0, int radius, float *ret)pic::pic::Image
getNormalizedCoords(int x, int y, float &nx, float &ny)pic::pic::Imageinline
getPercentileVal(float percentile, BBox *box, float *ret)pic::pic::Image
getSumVal(float *ret=NULL)pic::pic::ImageGLinline
pic::pic::Image::getSumVal(BBox *box, float *ret)pic::pic::Image
getTarget()pic::pic::ImageGLinline
getTexture() constpic::pic::ImageGLinline
getVal(float *ret, ReduxGL *flt)pic::pic::ImageGLinline
getVarianceVal(float *meanVal, BBox *box, float *ret)pic::pic::Image
heightpic::pic::Image
height1fpic::pic::Image
heightfpic::pic::Image
Image()pic::pic::Image
Image(Image *imgIn, bool deepCopy)pic::pic::Image
Image(std::string nameFile, LDR_type typeLoad)pic::pic::Image
Image(int width, int height, int channels)pic::pic::Image
Image(float *color, int channels)pic::pic::Image
Image(int frames, int width, int height, int channels, float *data)pic::pic::Image
ImageGL()pic::pic::ImageGL
ImageGL(GLuint texture, GLenum target)pic::pic::ImageGL
ImageGL(Image *img, bool transferOwnership)pic::pic::ImageGL
ImageGL(Image *img, GLenum target, bool mipmap, bool transferOwnership)pic::pic::ImageGL
ImageGL(std::string nameFile)pic::pic::ImageGLinline
ImageGL(int frames, int width, int height, int channels, float *data)pic::pic::ImageGLinline
ImageGL(int frames, int width, int height, int channels, IMAGESTORE mode, GLenum target)pic::pic::ImageGL
isSimilarType(const Image *img)pic::pic::Image
isValid()pic::pic::Image
loadAllSlicesIntoTexture()pic::pic::ImageGL
loadFromMemory()pic::pic::ImageGL
loadSliceIntoTexture(int i)pic::pic::ImageGL
loadToMemory()pic::pic::ImageGL
maximum(Image *img)pic::pic::Image
minimum(Image *img)pic::pic::Image
modepic::pic::ImageGLprotected
nameFilepic::pic::Image
newOperatorConst(const float &a, BOGL op)pic::pic::ImageGLinlineprotected
newOperatorConstColor(const Arrayf &a, BOGL op)pic::pic::ImageGLinlineprotected
newOperatorImage(const ImageGL &a, BOGL op)pic::pic::ImageGLinlineprotected
notOwnedpic::pic::Imageprotected
notOwnedGLpic::pic::ImageGLprotected
nPixels() constpic::pic::Imageinline
operator()(int x, int y, int t)pic::pic::Imageinline
operator()(int x, int y)pic::pic::Imageinline
operator()(float x, float y)pic::pic::Imageinline
operator*(const ImageGL &a)pic::pic::ImageGL
operator*(const float &a)pic::pic::ImageGL
pic::pic::Image::operator*(const float &a) constpic::pic::Image
pic::pic::Image::operator*(const Image &a) constpic::pic::Image
operator*=(const ImageGL &a)pic::pic::ImageGL
operator*=(const float &a)pic::pic::ImageGL
pic::pic::Image::operator*=(const Image &a)pic::pic::Image
operator+(const ImageGL &a)pic::pic::ImageGL
operator+(const float &a)pic::pic::ImageGL
pic::pic::Image::operator+(const float &a) constpic::pic::Image
pic::pic::Image::operator+(const Image &a) constpic::pic::Image
operator+=(const ImageGL &a)pic::pic::ImageGL
operator+=(const float &a)pic::pic::ImageGL
pic::pic::Image::operator+=(const Image &a)pic::pic::Image
operator-(const ImageGL &a)pic::pic::ImageGL
operator-(const float &a)pic::pic::ImageGL
pic::pic::Image::operator-(const float &a) constpic::pic::Image
pic::pic::Image::operator-(const Image &a) constpic::pic::Image
operator-=(const ImageGL &a)pic::pic::ImageGL
operator-=(const float &a)pic::pic::ImageGL
pic::pic::Image::operator-=(const Image &a)pic::pic::Image
operator/(const ImageGL &a)pic::pic::ImageGL
operator/(const float &a)pic::pic::ImageGL
pic::pic::Image::operator/(const float &a) constpic::pic::Image
pic::pic::Image::operator/(const Image &a) constpic::pic::Image
operator/=(const ImageGL &a)pic::pic::ImageGL
operator/=(const float &a)pic::pic::ImageGL
operator/=(const Arrayf &a)pic::pic::ImageGL
pic::pic::Image::operator/=(const Image &a)pic::pic::Image
operator=(const ImageGL &a)pic::pic::ImageGL
operator=(const float &a)pic::pic::ImageGL
pic::pic::Image::operator=(const Image &a)pic::pic::Image
Read(std::string nameFile, LDR_type typeLoad)pic::pic::Image
readerCounterpic::pic::Imageprotected
readFromBindedFBO()pic::pic::ImageGL
readFromFBO(Fbo *fbo)pic::pic::ImageGL
readFromFBO(Fbo *fbo, GLenum format)pic::pic::ImageGL
release()pic::pic::Image
releaseGL()pic::pic::ImageGLprotected
removeSpecials()pic::pic::Image
reverseAddress(int ind, int &x, int &y)pic::pic::Imageinline
rotate90CCW()pic::pic::Imageinline
rotate90CW()pic::pic::Imageinline
scaleCosine()pic::pic::Image
setNULL()pic::pic::Imageprotected
setRand(unsigned int seed)pic::pic::Image
setTexture(GLuint texture)pic::pic::ImageGLinline
setZero()pic::pic::Image
size() constpic::pic::Imageinline
sizeFrame() constpic::pic::Imageinline
sort()pic::pic::Imageinline
stackpic::pic::ImageGLprotected
targetpic::pic::ImageGLprotected
texturepic::pic::ImageGLprotected
thisOperatorConst(const float &a, BOGL op)pic::pic::ImageGLinlineprotected
thisOperatorConstColor(const Arrayf &a, BOGL op)pic::pic::ImageGLinlineprotected
thisOperatorImage(const ImageGL &a, BOGL op)pic::pic::ImageGLinlineprotected
tmpFbopic::pic::ImageGLprotected
tstridepic::pic::Image
typeLoadpic::pic::Imageprotected
unBindTexture()pic::pic::ImageGL
updateModeCPU()pic::pic::ImageGLinline
updateModeGPU()pic::pic::ImageGLinline
widthpic::pic::Image
width1fpic::pic::Image
widthfpic::pic::Image
Write(std::string nameFile, LDR_type typeWrite, int writerCounter)pic::pic::Image
xstridepic::pic::Image
ystridepic::pic::Image
~Image()pic::pic::Image
~ImageGL()pic::pic::ImageGL