#include <vector>
#include <map>
#include <thread>
#include <mutex>
#include "../../base.hpp"
#include "../../util/gl/buffer_op.hpp"
Go to the source code of this file.
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enum | pic::BOGL {
pic::BOGL_ADD,
pic::BOGL_SUB,
pic::BOGL_MUL,
pic::BOGL_DIV,
pic::BOGL_ADD_CONST,
pic::BOGL_SUB_CONST,
pic::BOGL_MUL_CONST,
pic::BOGL_DIV_CONST,
pic::BOGL_ADD_S,
pic::BOGL_SUB_S,
pic::BOGL_MUL_S,
pic::BOGL_DIV_S,
pic::BOGL_CLAMP,
pic::BOGL_ID,
pic::BOGL_ID_CONST
} |
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◆ PIC_UTIL_GL_BUFFER_OPS_HPP
#define PIC_UTIL_GL_BUFFER_OPS_HPP |