SpiderGL is a JavaScript Computer Graphics library aimed at developing CG applications for the web platform. It uses WebGL for real-time rendering.
The SpiderGL current version is 0.2.0. Get started visiting the tutorials and the download section.
Discover all the latest news, the renewal layout and the new contents. Enjoy with its easy, intuitive and appealing navigation and… stay tuned, because the spider is back!
10 brand new tutorials have been provided in the specific section tutorials, in order to make possible to exploit the full potential of SpiderGL!
For each of the proposed examples (all based on the latest release of SpiderGL), has been supplied a page with an accurate explanation of the source code, a running demo of the
realized application and a downloadable version of the sources.
The realized tutorials have been created with the aim to introduce how to code in the right way your 3D web application with our library, and have been designed
in order to have increasing complexity and difficulty, touching at the same time every library components, so as to guide the reader step by step in the deeply of SpiderGL.
Meet SpiderGL at the Eurographics CG Libs event!
The tutorial will be held by the library developers in June 5th 2013 in Pisa.
Have a look at the event programme and get ready!
After a very long time, a new version of the SpiderGL library is ready for preview on GitHub.
The library went under a deep development process that changed the exposed interface (sorry, no backward compatibility), but kept the baseline philosophy almost intact.
A comprehensive description of the most important features can be found in a chapter of the OpenGL Insights book dedicated to SpiderGL.
Among the major differences, there are:
The full article can be downloaded from the Visual Computing Lab publications page.
The full article can be downloaded from the Visual Computing Lab publications page.
Try it online or download the zipped archive (an HTTP server is needed).
SpiderGL is a JavaScript 3D Graphics library which relies on WebGL for realtime rendering.
SpiderGL provides typical structures and algorithms for realtime rendering to developers of 3D graphics web application, without forcing them to comply with some specific paradigm (i.e. it is not a scene graph) nor preventing low level access to the underlying WebGL graphics layer.
To start using SpiderGL visit the gallery and the download section.
MATH | : | Math routines, low/high level linear algebra functions and classes. |
SPACE | : | Geometric structures and space-related classes and algorithms. |
GL | : | Low/high level WebGL resources access, rendering. |
MESH | : | Editable and renderable meshes, importers, rendering. |
UI | : | User interface event handling, interactors. |
DOM | : | JS/HTML utilities, asynchronous content loading. |