vcg | |
edge | |
VertexRef | The references to the two vertexes of a edge |
Mark | Component: Per edge Incremental Mark |
BitFlags | Component: Per edge Flags |
Color | Component: Per edge Color |
Quality | Component: Per edge quality |
VEAdj | Component: Per vertex Vertex-Edge adjacency relation companion component This component implement one element of the list of edges incident on a vertex. You must use this component only toghether with the corresponding vcg::vertex::VEAdj component in the vertex type |
EEAdj | Component: Edge-Edge adjacency relation This component implement store the pointer (and index) of the adjacent edges. If the vertex is 1-manifold (as in a classical polyline) it holds that: |
EFAdj | Component: Edge-Face adjacency relation This component implement store the pointer to a face sharing this edge |
face | |
VertexRef | The references to the vertexes of a triangular face |
BitFlags | Component: Per face Flags |
Mark | Per vertex Incremental Mark |
VFAdj | Component: Per Face Vertex-Face adjacency relation |
FFAdj | Component: Per Face Face-Face adjacency relation |
math | |
ply | |
tetra | |
io | |
tri | |
io | |
Allocator | Class to safely add and delete elements in a mesh |
PointerUpdater | Accessory class to update pointers after eventual reallocation caused by adding elements |
Append | Class to safely duplicate and append (portion of) meshes |
UpdateBounding | This class is used to compute or update the bounding box of a mesh. |
UpdateColor | Generation and processing of per-vertex and per-face colors according to various strategy |
UpdateComponentEP | This class is used to compute or update the precomputed data used to efficiently compute point-face distances |
UpdateCurvature | Management, updating and computation of per-vertex and per-face normals |
UpdateCurvatureFitting | Computation of per-vertex directions and values of curvature |
UpdateFlags | Management, updating and computation of per-vertex and per-face flags (like border flags) |
UpdateHalfEdges | This class is used to build edge based data structure from indexed data structure and viceversa |
HalfEdgeTopology | Class containing functions to modify the topology of a halfedge based mesh |
UpdateNormal | Management, updating and computation of per-vertex, per-face, and per-wedge normals |
UpdatePosition | This class is used to update vertex position according to a transformation matrix |
UpdateQuality | Generation of per-vertex and per-face qualities |
SelectionStack | A stack for saving and restoring selection |
UpdateSelection | Management, updating and conditional computation of selections (per-vertex, per-edge, and per-face) |
UpdateTexture | This class is used to update/generate texcoord position according to various critera. |
UpdateTopology | Generation of per-vertex and per-face topological information |
PEdge | Auxiliairy data structure for computing face face adjacency information |
PEdgeTex | Auxiliairy data structure for computing face face adjacency information |
PVertexEdge | |
Inertia | Methods for computing Polyhedral Mass properties (like inertia tensor, volume, etc) |
TrivialSampler | A basic sampler class that show the required interface used by the SurfaceSampling class |
SurfaceSampling | Main Class of the Sampling framework |
Clean | Class of static functions to clean//restore meshs |
TriSplit | Triangle split Simple templated function for splitting a triangle with a internal point. It can be templated on a CenterPoint class that is used to generate the position of the internal point |
AnisotropicDistance | |
Geodesic | Class for computing approximate geodesic distances on a mesh |
vertex | |
Coord | Generic Component: Geometric Position of the vertex Templated on the coordinate class. In practice you use one of the two specialized class Coord3f and Coord3d You can access to the coordinate of a vertex by mean of the P(),cP() member functions |
Coord3f | Specialized Coord Component in floating point precision |
Coord3d | Specialized Coord Component in double point precision |
Normal | Generic Component: Normal of the vertex |
Normal3f | Specialized Normal component in floating point precision |
Normal3d | Specialized Normal component in double point precision |
Mark | Per vertex Incremental Mark |
TexCoord | Generic Component: Per vertex Texture Coords |
TexCoord2f | Specialized Texture component in floating point precision |
TexCoord2d | Specialized Texture component in double precision |
BitFlags | Component: Per vertex Flags |
Color | Component: Per vertex Color |
Quality | Component: Per vertex quality The Quality Component is a generic place for storing a float. The term 'quality' is a bit misleading and it is due to its original storic meaning. You should intend it as a general purpose container |
Curvature | Component: Per vertex basic curvature This component keeps the mean an gaussian curvature for a vertex. Used by some of the algorithms of vcg::tri::UpdateCurvature to store the computed curvatures |
CurvatureDir | Component: Per vertex curvature directions This component keep the principal curvature directions. Used by some of the algorithms of vcg::tri::UpdateCurvature to store the computed curvatures |
Radius | Component: Per vertex radius |
VEAdj | Component: Per vertex Vertex-Edge adjacency relation It stores a pointer to the first Edge of a list edges that is stored in a distributed way on the edges themselves |
VFAdj | Component: Per vertex Vertex-Face adjacency relation |
CVertexO | Compositing wanted proprieties |
MyStraightMesh | |
StraightFace | |
StraightVertex | |