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VCG Library
complex.h
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23 
24 #ifndef __VCG_MESH_H
25 #define __VCG_MESH_H
26 #define __VCG_MESH
27 
28 #include <cassert>
29 #include <cstring>
30 #include <string>
31 #include <ctime>
32 #include <vector>
33 #include <set>
34 #include <stack>
35 #include <queue>
36 #include <map>
37 #include <algorithm>
38 #include <iostream>
39 #include <stdexcept>
40 #include <limits>
41 #include <iterator>
42 #include <typeindex>
43 #include <wrap/callback.h>
44 #include <vcg/complex/exception.h>
45 #include <vcg/container/simple_temporary_data.h>
46 #include <vcg/complex/used_types.h>
47 #include <vcg/complex/base.h>
48 #include <vcg/complex/allocate.h>
49 #include <vcg/simplex/face/pos.h>
50 #include <vcg/simplex/face/topology.h>
51 #include <vcg/simplex/edge/pos.h>
52 #include <vcg/simplex/edge/topology.h>
53 #include <vcg/simplex/tetrahedron/pos.h>
54 #include <vcg/simplex/tetrahedron/topology.h>
55 #include <vcg/complex/foreach.h>
56 #include <vcg/complex/algorithms/update/flag.h>
57 #include <vcg/complex/algorithms/update/selection.h>
58 #include <vcg/complex/algorithms/update/topology.h>
59 #include <vcg/complex/algorithms/update/normal.h>
60 #include <vcg/complex/algorithms/update/bounding.h>
61 #include <vcg/complex/algorithms/mesh_assert.h>
62 #include <vcg/complex/append.h>
63 
64 #undef __VCG_MESH
65 #endif
66