Email paolo.cignoni@isti.cnr.it
Phone: +39 050 3152926
Istituto di Scienza e Tecnologie dell'Informazione (ISTI)
Consiglio Nazionale delle Ricerche (CNR)
Via Moruzzi,1
56124 Pisa
ITALY
Scopus Author ID: 7004041417
ORCID ID: 0000-0002-2686-8567
Google Scholar page
Head of the Visual Computing LabResearch Director at CNR-ISTIISTI (in English: Institute for Computer Science and Technologies) is an Institute of the Italian National Research Council (CNR) located in Pisa, Italy. Paolo Cignoni got a permanent researcher position at IEI-CNR in 1996, a PhD in Computer Science at the University of Pisa in 1998, Senior Researcher in 2001 at ISTI-CNR, Research Director in 2010 and since April 2019 he leads the Visual Computing Lab. |
His research interests include the following fields of Computer Graphics:
He published more than two hundred papers in international refereed journals/conferences/books, including papers in top conferences proceedings (ACM Siggraph, Eurographics, IEEE Visualization) and first-rank journals.
A complete list of recent papers is available on the Visual Computing Lab publications page. Bibliometric addicts can find my h-index (~55) and more info on my google scholar page
MeshLab is an open source, portable, and extensible system for the processing and editing of unstructured 3D triangular meshes. It also supports processing of raw data produced with 3D digitization tools/devices, providing a set of tools for editing, cleaning, healing, inspecting, rendering, texturing and converting this kind of models.
HexaLab is a WebGL application for real time visualization, exploration and assessment of hexahedral meshes. This visualization tool targets both users and scholars that may use HexaLab to perform a detailed analysis of the mesh structure, isolating weak points and testing new solutions to improve on the state of the art and generate high quality images. The system also offers immediate access to a repository with meshes produced with the most recent techniques for hex mesh generation..
The Visualization and Computer Graphics Library (VCG for short) is a open source portable C++ templated library for manipulation, processing and displaying with OpenGL of triangle meshes. The library, composed by more than 150k lines of code, is released under the GPL license, and it is the base of most of the software tools of the Visual Computing Lab.