vvoid CSGLight::glDraw(const float DocTime)
v{
v glEnable(GL_LIGHT0+Id);
v glLightfv(GL_LIGHT0+Id,
GL_DIFFUSE, DiffuseColor.V());
v glLightfv(GL_LIGHT0+Id,
GL_AMBIENT, AmbientColor.V());
v glLightfv(GL_LIGHT0+Id,
GL_SPECULAR, SpecularColor.V());
v glLightfv(GL_LIGHT0+Id,
GL_POSITION, Position.V());
v}
v