$darkmode
VCG Library
vcg::tri::UpdateColor< MeshType > Member List

This is the complete list of members for vcg::tri::UpdateColor< MeshType >, including all inherited members.

ALL_CHANNELS enum value (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >
BLUE_CHANNEL enum value (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >
ColorApplyDiff(Color4b old_color, Color4b new_color, float intensity) (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >inlinestatic
ColorBrightnessContrast(Color4b c, float brightness, float contrast) (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >inlinestatic
ColorDesaturate(Color4b c, int method) (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >inlinestatic
ColorEqualize(Color4b c, int cdf_l[256], int cdf_r[256], int cdf_g[256], int cdf_b[256], unsigned int rgbMask) (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >inlinestatic
ColorLevels(Color4b c, float gamma, float in_min, float in_max, float out_min, float out_max, unsigned char rgbMask) (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >inlinestatic
ColorMul(Color4b c, float factor) (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >inlinestatic
ColorPow(Color4b c, float exponent) (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >inlinestatic
ColorWhiteBalance(Color4b c, Color4b unbalancedWhite) (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >inlinestatic
ComputeAvgLightness(Color4b c) (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >inlinestatic
ComputeLightness(Color4b c) (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >inlinestatic
ComputeLuminosity(Color4b c) (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >inlinestatic
CoordType typedef (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >
DesaturationMethods enum name (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >
EdgeIterator typedef (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >
FaceIterator typedef (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >
FacePointer typedef (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >
FaceType typedef (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >
GREEN_CHANNEL enum value (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >
M_AVERAGE enum value (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >
M_LIGHTNESS enum value (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >
M_LUMINOSITY enum value (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >
NO_CHANNELS enum value (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >
PerEdgeQualityRamp(MeshType &m, ScalarType minq=0, ScalarType maxq=0, bool selected=false, vcg::ColorMap cmap=vcg::ColorMap::RGB)vcg::tri::UpdateColor< MeshType >inlinestatic
PerFaceConstant(MeshType &m, Color4b vs=Color4b::White, bool selected=false)vcg::tri::UpdateColor< MeshType >inlinestatic
PerFaceFromVertex(MeshType &m)vcg::tri::UpdateColor< MeshType >inlinestatic
PerFaceQualityGray(MeshType &m, ScalarType minq=0, ScalarType maxq=0)vcg::tri::UpdateColor< MeshType >inlinestatic
PerFaceQualityRamp(MeshType &m, ScalarType minq=0, ScalarType maxq=0, bool selected=false, vcg::ColorMap cmap=vcg::ColorMap::RGB)vcg::tri::UpdateColor< MeshType >inlinestatic
PerFaceRandom(MeshType &m)vcg::tri::UpdateColor< MeshType >inlinestatic
PerFaceRandomConnectedComponent(MeshType &m)vcg::tri::UpdateColor< MeshType >inlinestatic
PerTetraConstant(MeshType &m, Color4b vs=Color4b::White, bool selected=false)vcg::tri::UpdateColor< MeshType >inlinestatic
PerTetraQualityRamp(MeshType &m, ScalarType minq=0., ScalarType maxq=0., bool selected=false, vcg::ColorMap cmap=vcg::ColorMap::RGB)vcg::tri::UpdateColor< MeshType >inlinestatic
PerVertexAddNoise(MeshType &m, int noiseBits, bool onSelected=false)vcg::tri::UpdateColor< MeshType >inlinestatic
PerVertexBorderFlag(MeshType &m, Color4b BorderColor=Color4b::Blue, Color4b InternalColor=Color4b::White, Color4b MixColor=Color4b::Cyan)vcg::tri::UpdateColor< MeshType >inlinestatic
PerVertexBrightness(MeshType &m, float amount, const bool ProcessSelected=false)vcg::tri::UpdateColor< MeshType >inlinestatic
PerVertexBrightnessContrast(MeshType &m, float brightness, float contrast, const bool ProcessSelected=false)vcg::tri::UpdateColor< MeshType >inlinestatic
PerVertexColourisation(MeshType &m, Color4b c, float intensity, const bool ProcessSelected=false)vcg::tri::UpdateColor< MeshType >inlinestatic
PerVertexConstant(MeshType &m, Color4b vs=Color4b::White, bool selected=false)vcg::tri::UpdateColor< MeshType >inlinestatic
PerVertexContrast(MeshType &m, float factor, const bool ProcessSelected=false)vcg::tri::UpdateColor< MeshType >inlinestatic
PerVertexDesaturation(MeshType &m, int method, const bool ProcessSelected=false)vcg::tri::UpdateColor< MeshType >inlinestatic
PerVertexEqualize(MeshType &m, unsigned int rgbMask, const bool ProcessSelected=false)vcg::tri::UpdateColor< MeshType >inlinestatic
PerVertexFromFace(MeshType &m)vcg::tri::UpdateColor< MeshType >inlinestatic
PerVertexFromTetra(MeshType &m)vcg::tri::UpdateColor< MeshType >inlinestatic
PerVertexGamma(MeshType &m, float gamma, const bool ProcessSelected=false)vcg::tri::UpdateColor< MeshType >inlinestatic
PerVertexInvert(MeshType &m, const bool ProcessSelected=false)vcg::tri::UpdateColor< MeshType >inlinestatic
PerVertexLevels(MeshType &m, float gamma, float in_min, float in_max, float out_min, float out_max, unsigned char rgbMask, const bool ProcessSelected=false)vcg::tri::UpdateColor< MeshType >inlinestatic
PerVertexPerlinColoring(MeshType &m, ScalarType period, CoordType offset=CoordType(0, 0, 0), Color4b color1=Color4b::Black, Color4b color2=Color4b::White, bool onSelected=false)vcg::tri::UpdateColor< MeshType >inlinestatic
PerVertexPerlinNoise(MeshType &m, CoordType period, CoordType offset=CoordType(0, 0, 0), bool onSelected=false)vcg::tri::UpdateColor< MeshType >inlinestatic
PerVertexQualityGray(MeshType &m, ScalarType minq=0, ScalarType maxq=0)vcg::tri::UpdateColor< MeshType >inlinestatic
PerVertexQualityRamp(MeshType &m, ScalarType minq=0., ScalarType maxq=0., vcg::ColorMap cmap=vcg::ColorMap::RGB)vcg::tri::UpdateColor< MeshType >inlinestatic
PerVertexQualityRampParula(MeshType &m, ScalarType minq=0., ScalarType maxq=0.)vcg::tri::UpdateColor< MeshType >inlinestatic
PerVertexThresholding(MeshType &m, float threshold, const Color4b c1=Color4< unsigned char >::Black, const Color4b c2=Color4< unsigned char >::White, const bool ProcessSelected=false)vcg::tri::UpdateColor< MeshType >inlinestatic
PerVertexWhiteBalance(MeshType &m, Color4b userColor, const bool ProcessSelected=false)vcg::tri::UpdateColor< MeshType >inlinestatic
RED_CHANNEL enum value (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >
rgbChMask enum name (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >
ScalarType typedef (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >
TetraIterator typedef (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >
TetraPointer typedef (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >
TetraType typedef (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >
ValueApplyDiff(int old_value, int new_value, float intensity) (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >inlinestatic
ValueBrightnessContrast(unsigned char ivalue, float brightness, float contrast) (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >inlinestatic
ValueEqualize(int cdfValue, int cdfMin, int cdfMax) (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >inlinestatic
ValueLevels(int value, float gamma, float in_min, float in_max, float out_min, float out_max) (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >inlinestatic
ValueMul(int value, float factor) (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >inlinestatic
ValuePow(float value, float exponent) (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >inlinestatic
VertexIterator typedef (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >
VertexPointer typedef (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >
VertexType typedef (defined in vcg::tri::UpdateColor< MeshType >)vcg::tri::UpdateColor< MeshType >