Siggraph 2015
Data-Driven
Interactive Quadrangulation
We propose an
interactive quadrangulation method based on a
large collection of patterns that are learned
from models manually designed by artists.
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Siggraph 2015
Elastic
Textures for Additive Fabrication
We introduce
elastic textures: a set of parametric, tileable,
printable, cubic patterns achieving a broad
range of elastic material properties: the
softest pattern is over a thousand times softer
than the stiffest, and the Poisson ratios range
from below zero to nearly 0.5...
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Eurographics 2015
Statics
Aware Grid Shells
We introduce a
framework for the generation of polygonal
grid-shell architectural structures, whose
topology is designed in order to excel in static
performances....
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ACM TOG Siggraph Asia
2014
FIeld-Aligned
Mesh Joinery
Mesh joinery
is an innovative method to produce illustrative
shape approximations suitable for fabrication.
Mesh joinery is capable of producing complex
fabricable structures in an efficient and
visually pleasing manner.
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SIGGRAPH 2014
Robust
Field-aligned Global Parametrization
We present a
robust method for computing locally bijective
global parametrization aligned with a given
cross-field. The singularities of the
parametrization in general agree with
singularities of the field, except in a small
number of cases when several additional cones
need to be added in a controlled way. |
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Eurographics GCH 2014
Interlocking
pieces for printing tangible Cultural Heritage
replicas
We propose a
technique to decompose a 3D digital shape into a
set of interlocking pieces that are easy to be
manufactured and assembled. |
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Eurographics GCH 2014
Digital
Fabrication Technologies for Cultural Heritage
(STAR)
We present a
robust method for computing locally bijective
global parametrization aligned with a given
cross-field. The singularities of the
parametrization in general agree with
singularities of the field, except in a small
number of cases when several additional cones
need to be added in a controlled way. |
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Computer Graphics
Forum 2013
Quad-Meshing
generation and processing: A Survey
Quadrilateral
meshes, especially semi-regular ones, have
advantages for many applications, and
significant progress was made in quadrilateral
mesh generation and processing during the last
several years. |
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SGP 2013
Animation-Aware
Quadrangulation
Geometric
meshes that model animated characters must be
designed while taking into account the
deformations that the shape will undergo during
animation. We analyze an input sequence of
meshes with point-to-point correspondence, and
we automatically produce a quadrangular mesh
that fits well the input animation |
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Eurographics 2012
Star
Quad
Meshing
In this State
of the Art Report, we discuss the advantages and
problems of techniques operating on
quadrilateral meshes, including surface analysis
and mesh quality, simplification...
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IEEE Visualization
2011An
Interative local flattening operator..
In this
paper we propose a novel framework for the
analysis of 2D information distributed over 3D
geometry, based on a locally smooth
parametrization technique that allows us to
treat local 3D data in terms of image content |
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Siggraph Asia 2011
Global
parametrization of Range Image Sets
We present a
method to globally parameterize a surface
represented by height maps over a set of planes
(range images). In contrast to other
parameterization techniques, we do not start
with a manifold mesh. |
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Siggraph Asia 2011
Simple
Quad domains for Field Aligned..
We present a
method for the global parametrization of meshes
that preserves alignment to a cross field in
input while obtaining a parametric domain made
of few coarse axis-aligned rectangular
patches,which form an abstract base complex
without T-junctions. |
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IEEE TVCG 2011
Automatic
contruction of Quad-Based Subdivision
We present an
automatic method to produce a Catmull-Clark
subdivision surface that fits a given input mesh.
Its control mesh is coarse and adaptive, and it
is obtained by simplifying an initial mesh at
high resolution. |
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SIGGRAPH 2010 ACM
Transactions On Graphics Feature
aligned
T-meshes
T-meshes
offer more flexibility for reduction of the
number of patches and vertices in a base
domain while maintaining alignment with
geometric features. At the same time, T-meshes
retain many desirable features of
quadrangulations, allowing construction of
high-order representations, easy packing of
regularly sampled geometric data into
textures, as well as supporting different
types of discretizations for physical
simulation. |
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EUROGRAPHICS
2010 Practical
quad mesh simplification
We present
an innovative approach to incremental quad
mesh simplification, i.e. the task of
producing a low complexity quad mesh starting
from a high complexity one.
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IEEE Computer
Graphics & Applications 2010Solid-Texture
Synthesis:
A Survey
In this survey, we illustrate the
different algorithms proposed in literature to
synthesize and represent solid textures. Solid
textures are an efficient instrument to
compactly represent both the external and
internal appearance of 3D objects, providing
practical advantages with respect to classical
2D texturing.
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IEEE TVCG
2010 Almost
Isometric mesh Parametrization...
In this
paper we propose a robust, automatic technique
to build a global hi-quality parameterization
of a two-manifold triangular mesh. |
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The Visual Computer
CGI 2010 Real-time
single Scattering Inside...
In this
paper we propose a novel technique to perform
real-time rendering of translucent
inhomogeneous materials. |
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The Visual Computer
2009 Splitting
Cubes, a fast technique for...
This paper
presents the Splitting Cubes, a fast and
robust technique to perform interactive
virtual cutting on deformable objects. |
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Pacific Graphics
2008Reconstructing
head models for...
In this
paper we present a completely automatic
system, which produces a 3D model of a head
starting from simple input data (five photos
and some key-points indicated by user). The
system proves to be fast, automatic, robust
and reliable: geometric validation and
preliminary assessments show that it can be
accurate enough for HRTF calculation.. |
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Eurographics 2007Texturing
Internal Surfaces...
We introduce
a new appearance-modeling paradigm for
synthesizing the internal structure of a 3D
model from photographs of a few cross-sections
of a real object. When the internal surfaces
of the 3D model are revealed as it is cut,
carved, or simply clipped, we synthesize their
texture from the input photographs. |
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DIgital Heritage
2013
A
computer-assisted constraint-based system for
reassembling
We propose a
computer-assisted constraint-based methodology
for virtual reassembly of Cultural Heritage
(CH) artworks. Instead than focusing on
automatic, unassisted re- assembly, we
targeted the scenarios where the
reconstruction process is not be based on
shape properties only but it is build over the
experience and intuition of a CH expert |
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IJBET 2011
New
Techniques for computer-based simulation in
surgical training
This paper
presents some research and applicative results
on Computer Assisted Surgery (CAS) achieved in
the framework of EndoCAS, a newly founded
Center of Excellence in Pisa. |
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Eurographics
Italian Chapter 2010
Adaptive
Quad Mesh Simplification
We present
an improved algorithm for the progressive
simplification of quad meshes, which adapts the
resolution of the mesh to details of the
modeled shape. We extend previous work
by simplifying the approach and combining it
with the concept of Fitmaps. |
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ACM VRST 2007A
Robust Method for Real-Time thread simulation
In this
paper, we present a physically based model for
real-time simulation of thread dynamics. Our
model captures all the relevant aspects of the
physics of the thread, including quasi-zero
elasticity, bending, torsion and
self-collision, and it provides output forces
for the haptic feedback. |
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Eurographics
Italian Chapter 2007Techniques for
computer-assisted surgery
In the
recent decades robotic and computer science
have been gaining more and more relevance in
all aspects of our lives. In surgery, for
example, they gave birth to procedures that
would be impossible to perform otherwise (e.g.
tele-surgery, nano-surgery). |
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VRYPHYS 2005Robust
segmentation of Anatomical structures..
We propose a
3D balloon/isosurface segmentation method
joining the advantages in curvature control,
leakage penalization and efficiency of
parametric surfaces with a fast
re-parametrization handling topological
changes. |
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PHD ThesisA robust
approach to interactive virtual cutting:
geometry and color