<?xml version="1.0" encoding="utf-8"?>
<!DOCTYPE TS>
<TS version="2.0">
<context>
    <name>AskBoneDialog</name>
    <message>
        <location filename="../askBoneDialog.ui" line="14"/>
        <source>OpenBRF</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askBoneDialog.ui" line="62"/>
        <source>Reference skeleton:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askBoneDialog.ui" line="78"/>
        <source>Bone:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askBoneDialog.ui" line="99"/>
        <source>This mesh is not rigged:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askBoneDialog.ui" line="117"/>
        <source>Select a skeleton and a bone to attach this mesh to.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askBoneDialog.ui" line="130"/>
        <source>at origin</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askBoneDialog.ui" line="143"/>
        <source>in the correct final position</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askBoneDialog.ui" line="156"/>
        <source>Piece currently centered:</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AskCreaseDialog</name>
    <message>
        <location filename="../askCreaseDialog.ui" line="14"/>
        <source>OpenBRF</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askCreaseDialog.ui" line="64"/>
        <source>Recomputing normals:
how many hard edges?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askCreaseDialog.ui" line="83"/>
        <source>all edges soft</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askCreaseDialog.ui" line="104"/>
        <source>all edges hard</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askCreaseDialog.ui" line="120"/>
        <source>keep texture
seams hard</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AskFlagsDialog</name>
    <message>
        <location filename="../askFlagsDialog.cpp" line="58"/>
        <source>unused (?)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askFlagsDialog.cpp" line="59"/>
        <source>This seems to be unused.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askFlagsDialog.cpp" line="69"/>
        <source>reserved</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askFlagsDialog.ui" line="14"/>
        <source>OpenBRF</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askFlagsDialog.ui" line="17"/>
        <source>...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askFlagsDialog.ui" line="26"/>
        <source>Flags</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askFlagsDialog.ui" line="114"/>
        <source>Show all bits</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AskIntervalDialog</name>
    <message>
        <location filename="../askIntervalDialog.ui" line="14"/>
        <source>Dialog</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askIntervalDialog.ui" line="30"/>
        <location filename="../askIntervalDialog.ui" line="47"/>
        <source>0000009; </source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askIntervalDialog.ui" line="37"/>
        <source>to:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askIntervalDialog.ui" line="54"/>
        <source>from:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askIntervalDialog.ui" line="64"/>
        <source>TextLabel</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askIntervalDialog.ui" line="71"/>
        <source>select time interval:</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AskLodOptionsDialog</name>
    <message>
        <location filename="../askLodOptionsDialog.ui" line="14"/>
        <source>Dialog</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askLodOptionsDialog.ui" line="20"/>
        <source>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:8.25pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:8pt;&quot;&gt;When OpenBRF computes a &lt;/span&gt;&lt;span style=&quot; font-size:8pt; font-weight:600;&quot;&gt;LOD (Level Of Detail) Pyramid&lt;/span&gt;&lt;span style=&quot; font-size:8pt;&quot;&gt; for a mesh...&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askLodOptionsDialog.ui" line="34"/>
        <source>which levels to build, and with how many faces (w.r.t. original mesh)?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askLodOptionsDialog.ui" line="40"/>
        <source>LOD1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askLodOptionsDialog.ui" line="47"/>
        <source>LOD2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askLodOptionsDialog.ui" line="54"/>
        <source>LOD3</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askLodOptionsDialog.ui" line="61"/>
        <source>LOD4</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askLodOptionsDialog.ui" line="103"/>
        <source>Build?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askLodOptionsDialog.ui" line="113"/>
        <source>% faces:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askLodOptionsDialog.ui" line="138"/>
        <source>Overwrite existing LOD Pyramid (if there is one?):</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askLodOptionsDialog.ui" line="144"/>
        <source>Yes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askLodOptionsDialog.ui" line="151"/>
        <source>No</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AskModErrorDialog</name>
    <message>
        <location filename="../askModErrorDialog.cpp" line="37"/>
        <source>Look for:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askModErrorDialog.cpp" line="44"/>
        <source>Any kind</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askModErrorDialog.cpp" line="54"/>
        <source>Searching for errors...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askModErrorDialog.cpp" line="56"/>
        <source>&lt;i&gt;scanning data...&lt;/i&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askModErrorDialog.cpp" line="92"/>
        <source>Found 0 errors in module!</source>
        <translation type="unfinished"></translation>
    </message>
    <message numerus="yes">
        <location filename="../askModErrorDialog.cpp" line="94"/>
        <source>Found %n%1 error:</source>
        <translation type="unfinished">
            <numerusform></numerusform>
        </translation>
    </message>
    <message>
        <location filename="../askModErrorDialog.cpp" line="108"/>
        <source>&lt;i&gt;[ready]&lt;/i&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askModErrorDialog.cpp" line="126"/>
        <source>More errors</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askModErrorDialog.cpp" line="132"/>
        <source>Refresh</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askModErrorDialog.cpp" line="147"/>
        <source>OpenBrf -- Module %1</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AskNewUiPictureDialog</name>
    <message>
        <location filename="../askNewUiPictureDialog.ui" line="42"/>
        <source>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
&lt;html&gt;&lt;head&gt;&lt;meta name=&quot;qrichtext&quot; content=&quot;1&quot; /&gt;&lt;style type=&quot;text/css&quot;&gt;
p, li { white-space: pre-wrap; }
&lt;/style&gt;&lt;/head&gt;&lt;body style=&quot; font-family:&apos;MS Shell Dlg 2&apos;; font-size:8.25pt; font-weight:400; font-style:normal;&quot;&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:8pt; font-style:italic;&quot;&gt;This will create: a Mesh, a Material, and a Texture&lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:8pt; font-style:italic;&quot;&gt;which can be used ingame as a 2D decoration &lt;/span&gt;&lt;/p&gt;
&lt;p style=&quot; margin-top:0px; margin-bottom:0px; margin-left:0px; margin-right:0px; -qt-block-indent:0; text-indent:0px;&quot;&gt;&lt;span style=&quot; font-size:8pt; font-style:italic;&quot;&gt;in the background of menus.&lt;/span&gt;&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askNewUiPictureDialog.ui" line="61"/>
        <source>Size and Pos:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askNewUiPictureDialog.ui" line="76"/>
        <source>X:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askNewUiPictureDialog.ui" line="83"/>
        <source>Y:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askNewUiPictureDialog.ui" line="102"/>
        <source>Size:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askNewUiPictureDialog.ui" line="112"/>
        <source>Lower-left
corner: </source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askNewUiPictureDialog.ui" line="330"/>
        <source>Actual pixels</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askNewUiPictureDialog.ui" line="130"/>
        <source>in pixels, on a
1024x768 sceen</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askNewUiPictureDialog.ui" line="444"/>
        <source>replace existing Mat.
Mesh, and Texture</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askNewUiPictureDialog.ui" line="123"/>
        <source>in % of screen</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askNewUiPictureDialog.ui" line="14"/>
        <source>OpenBRF</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askNewUiPictureDialog.ui" line="318"/>
        <source>Align:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askNewUiPictureDialog.ui" line="337"/>
        <source>Set fullscreen</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askNewUiPictureDialog.ui" line="356"/>
        <source>Picture name:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askNewUiPictureDialog.ui" line="368"/>
        <source>Browse</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askNewUiPictureDialog.ui" line="392"/>
        <source>Overlay mode:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askNewUiPictureDialog.ui" line="404"/>
        <source>Darken (multiply)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askNewUiPictureDialog.ui" line="417"/>
        <source>Normal (alpha blend)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askNewUiPictureDialog.ui" line="430"/>
        <source>Substitute (no alpha)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askNewUiPictureDialog.cpp" line="161"/>
        <source>Select a texture for a menu background file</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AskSelectBRFDialog</name>
    <message>
        <location filename="../askSelectBrfDialog.ui" line="14"/>
        <source>OpenBRF</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askSelectBrfDialog.ui" line="31"/>
        <source>In
Module
folder:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askSelectBrfDialog.ui" line="64"/>
        <source>Files not
included in
module.ini:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askSelectBrfDialog.ui" line="81"/>
        <source>In
Comm Res
folder:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askSelectBrfDialog.ui" line="98"/>
        <source>&lt;line_num&gt;.&lt;filename&gt; (&lt;#used&gt; + &lt;#unused&gt;)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askSelectBrfDialog.ui" line="127"/>
        <source>Open module.ini</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askSelectBrfDialog.ui" line="134"/>
        <source>Refresh</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askSelectBrfDialog.ui" line="141"/>
        <source>Count used</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AskSkelDialog</name>
    <message>
        <location filename="../askSkelDialog.ui" line="14"/>
        <source>OpenBRF</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askSkelDialog.ui" line="42"/>
        <source>cbSkelTo</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askSkelDialog.ui" line="65"/>
        <source>From (current skeleton):</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askSkelDialog.ui" line="81"/>
        <source>To (destination skeleton):</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askSkelDialog.ui" line="102"/>
        <source>Change geometry of meshes currently rigged for a skeleton</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askSkelDialog.ui" line="120"/>
        <source>to make it follow a new skeleton:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askSkelDialog.ui" line="133"/>
        <source>Put result in:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askSkelDialog.ui" line="145"/>
        <source>same mesh (overwrite)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askSkelDialog.ui" line="158"/>
        <source>new mesh</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askSkelDialog.ui" line="171"/>
        <source>new vertex-ani frame</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askSkelDialog.ui" line="185"/>
        <source>Method:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askSkelDialog.ui" line="197"/>
        <source>generic</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askSkelDialog.ui" line="210"/>
        <source>humanoids</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AskTexturenameDialog</name>
    <message>
        <location filename="../askTexturenameDialog.cpp" line="19"/>
        <source>also add new %1(s) 
with the same name(s)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askTexturenameDialog.cpp" line="73"/>
        <source>Select a texture file</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AskTransformDialog</name>
    <message>
        <location filename="../askTransformDialog.ui" line="14"/>
        <source>OpenBRF</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askTransformDialog.ui" line="42"/>
        <source>Rotation</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askTransformDialog.ui" line="120"/>
        <location filename="../askTransformDialog.ui" line="256"/>
        <location filename="../askTransformDialog.ui" line="680"/>
        <source>X:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askTransformDialog.ui" line="136"/>
        <location filename="../askTransformDialog.ui" line="272"/>
        <location filename="../askTransformDialog.ui" line="696"/>
        <source>Y:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askTransformDialog.ui" line="152"/>
        <location filename="../askTransformDialog.ui" line="288"/>
        <location filename="../askTransformDialog.ui" line="712"/>
        <source>Z:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askTransformDialog.ui" line="169"/>
        <source>Translation</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askTransformDialog.ui" line="596"/>
        <source>Scale %</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askTransformDialog.ui" line="728"/>
        <source>Uniform</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askTransformDialog.ui" line="745"/>
        <source>Apply to last selected
object only</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AskUnrefTextureDialog</name>
    <message>
        <location filename="../askUnrefTextureDialog.ui" line="14"/>
        <location filename="../askUnrefTextureDialog.cpp" line="45"/>
        <location filename="../askUnrefTextureDialog.cpp" line="65"/>
        <location filename="../askUnrefTextureDialog.cpp" line="75"/>
        <source>OpenBRF</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askUnrefTextureDialog.ui" line="25"/>
        <source>Unused DDS files:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askUnrefTextureDialog.ui" line="40"/>
        <source>Note: these are the files which are not included
 in any BRF file as textures.
They will not be even loaded by the game.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askUnrefTextureDialog.ui" line="77"/>
        <source>Refresh</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askUnrefTextureDialog.ui" line="94"/>
        <source>Move all to subfolder &quot;_unused&quot;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askUnrefTextureDialog.cpp" line="46"/>
        <source>Move %1 textures to folder
%2 ?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askUnrefTextureDialog.cpp" line="65"/>
        <source>Moved %1 textures in new folder
%2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askUnrefTextureDialog.cpp" line="66"/>
        <source>open folder</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askUnrefTextureDialog.cpp" line="66"/>
        <source>ok</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askUnrefTextureDialog.cpp" line="75"/>
        <source>Error creating folder %1 in
%2</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>AskUvTransformDialog</name>
    <message>
        <location filename="../askUvTransformDialog.ui" line="14"/>
        <source>UV transform</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askUvTransformDialog.ui" line="42"/>
        <source>Scale %</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askUvTransformDialog.ui" line="76"/>
        <location filename="../askUvTransformDialog.ui" line="187"/>
        <source>U:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askUvTransformDialog.ui" line="92"/>
        <location filename="../askUvTransformDialog.ui" line="203"/>
        <source>V:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askUvTransformDialog.ui" line="131"/>
        <source>Translate (in 0..1)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askUvTransformDialog.ui" line="220"/>
        <source>Reset</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askUvTransformDialog.ui" line="233"/>
        <source>Flip U</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>Dialog</name>
    <message>
        <location filename="../askHueSatBriDialog.ui" line="14"/>
        <source>Tune Per-Vertex Colors</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askHueSatBriDialog.ui" line="42"/>
        <source>Hue:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../askHueSatBriDialog.ui" line="58"/>
        <source>Saturation:</source>
        <translation type="unfinished"></translation>
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maybe the problem is that a shader uses the sign (&lt;) or (&gt;) or (&amp;)?

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 %1
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        <source>%1
</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_ImpExp.cpp" line="926"/>
        <source>Imported %1 rigged mesh%2</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="11"/>
        <source>&amp;File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="12"/>
        <source>&amp;Edit</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="13"/>
        <source>&amp;Import</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="108"/>
        <source>Navigate</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="15"/>
        <source>&amp;Tools</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="160"/>
        <source>On import meshes</source>
        <translation type="unfinished"></translation>
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        <location filename="../main_create.cpp" line="233"/>
        <source>On assemble vertex animations</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="205"/>
        <source>merge vertices and pos</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="207"/>
        <source>recompute normals and merge</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="209"/>
        <source>do nothing</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="222"/>
        <source>trust vertex order to be the same</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="223"/>
        <source>Use this option if you feel lucky and hope that vertex order was preserved between the frames.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="225"/>
        <source>trust texture coordinates to be unique</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="227"/>
        <source>Use this option if you think that each vertex can be identified uniquely by its texture coords (best option)</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="229"/>
        <source>quiver mode - start with max arrows</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="230"/>
        <source>When you add a frame: what is not in the exact same position as the 1st frame disappears</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="146"/>
        <source>Auto zoom-and-recenter</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="147"/>
        <source>according to selected object(s) only</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="149"/>
        <source>according to all objects in file</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="276"/>
        <source>Darkest</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="277"/>
        <source>Dark</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="278"/>
        <source>Medium</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="279"/>
        <source>Light</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="280"/>
        <source>Lightest</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="283"/>
        <source>When computing AO, use %1 shades</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="316"/>
        <source>Store in per-vertex Alpha (not RGB)</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="346"/>
        <source>On building LOD pyramids...</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="347"/>
        <source>Set the way OpenBRF build LODs pyramids</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="138"/>
        <source>Background color...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="129"/>
        <source>Use preview Shaders</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="139"/>
        <source>Sets the background color</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="355"/>
        <source>use Mod-specific ones if possible (&quot;&lt;module-folder&gt;/Resources/reference.brf&quot;)</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="377"/>
        <source>Language</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="378"/>
        <source>System default</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="387"/>
        <source>Test a custom translation file...</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="416"/>
        <source>&amp;New</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="418"/>
        <source>Create a new file</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="421"/>
        <source>&amp;Open...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="423"/>
        <source>Open an existing file</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="426"/>
        <source>&amp;Save</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="428"/>
        <source>Save the document to disk</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="439"/>
        <source>Cut</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="440"/>
        <source>Cut currently selected objects.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="442"/>
        <source>Copy</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="443"/>
        <source>Copy currently selected objects in the clipboard.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="444"/>
        <source>Add to Clipboard</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="445"/>
        <source>Add currently selected objects to clipboard.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="447"/>
        <source>Paste</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="448"/>
        <source>Paste objects from the clipboard into currect BRF.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="452"/>
        <source>Cut frame</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="454"/>
        <source>Cut current frame of a vertex animated mesh.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="455"/>
        <source>Copy frame</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="457"/>
        <source>Copy current frame of a vertex animated mesh.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="459"/>
        <source>Copy complete</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="461"/>
        <source>Copy selected objects plus everything used by them.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="463"/>
        <source>Copy hit-boxes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="464"/>
        <source>Copy hitboxes of current skeleton, as defined in XML file.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="466"/>
        <source>Cut complete</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="468"/>
        <source>Cut selected objects plus everything used by them.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="470"/>
        <source>Paste frame</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="473"/>
        <source>Paste frame from clipboard as next frame in the current vertex animated mesh</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="475"/>
        <source>Paste rigging</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="476"/>
        <source>Make a rigging for current mesh(-es) similar to one of the meshes in the clipboard.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="488"/>
        <source>Transfer vert colors from the mesh in the clipboard %1.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="492"/>
        <source>Try to trasnfer vert animations (good for face morph, can work only for very similar meshes).</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="496"/>
        <source>Transfer lower parts of this ani from the animation in the clipboard.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="504"/>
        <source>Transfer timings of vertex or skeletal animation in clipboard into other animation(s).</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="495"/>
        <source>Paste lower parts of animations</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="499"/>
        <source>Paste modifications</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="500"/>
        <source>Move vertices of current mesh according to a 2 frame mesh animation.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="503"/>
        <source>Paste timings</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="507"/>
        <source>Paste hit-boxes</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="508"/>
        <source>Paste hit-boxes into current skeleton.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="535"/>
        <source>Save &amp;As...</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="537"/>
        <source>Save the document under a new name</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="540"/>
        <source>Save module hitbox-sets for all skeletons</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="553"/>
        <source>E&amp;xit</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="554"/>
        <source>Alt+F4</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="555"/>
        <source>Exit the application</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="560"/>
        <source>Why the checkerboard pattern?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="561"/>
        <source>Diagnose why I&apos;m seeing a checkboard pattern instead of my texture.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="567"/>
        <source>On mesh recoloring (info)...</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="571"/>
        <source>About</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="572"/>
        <source>F1</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="573"/>
        <source>About OpenBRF</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="576"/>
        <source>_</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="580"/>
        <source>Sort entries</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="581"/>
        <source>Sort current entries alphabetically</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="584"/>
        <source>Invert selection</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="585"/>
        <source>Invert current selection</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="589"/>
        <source>Select all</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="590"/>
        <source>Select all items</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="594"/>
        <source>Measure with ruler</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="595"/>
        <source>Use a ruler to measure object lenghts</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="599"/>
        <source>Measure with Floating Probe</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="600"/>
        <source>Use the Floating Probe -- click on the 3D object rendering to position it</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="605"/>
        <source>Import a static Mesh</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="607"/>
        <source>Import rigged (skeletal animable) Mesh</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="609"/>
        <source>Import a static mesh and add it as a vertex-animation frame of current Mesh</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="611"/>
        <source>Import a vertex animated mesh from a MD3 file</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_info.cpp" line="16"/>
        <source>Skeleton</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="613"/>
        <source>Import a Skeleton</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="617"/>
        <source>Import a skeletal Animation</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="619"/>
        <source>Import an (multi-object) OBJ mesh as a Collision object.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="621"/>
        <source>Import all content form another BRF file into current one.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="623"/>
        <source>Make a new Material object.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="625"/>
        <source>Make a new Texture object from a dds texture</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="627"/>
        <source>Enlist a new Shader</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="630"/>
        <source>Add a Menu Background (Mesh, Material, and Texture)</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="632"/>
        <source>follow link</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="634"/>
        <source>Go from a mesh to used material; go from a material to used textures/shader</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="636"/>
        <source>follow back-link</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="638"/>
        <source>Go back to the mesh (from a material) or material (from texture or shaders).</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="639"/>
        <source>next back-link</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="640"/>
        <source>prev back-link</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="642"/>
        <location filename="../main_create.cpp" line="672"/>
        <source>ctrl+F</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="643"/>
        <source>Refresh</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="644"/>
        <source>Reload ini files, brf files inside it, and dds textures</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="645"/>
        <source>F5</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="646"/>
        <source>Scan module for usages</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="647"/>
        <source>Scans module content and txt files, to compute what uses what</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="648"/>
        <source>F3</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="650"/>
        <source>Choose the current module</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="652"/>
        <source>Open Module folder in explorer...</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="665"/>
        <source>Export al the contnt in a txt file</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="667"/>
        <source>Scan module for errors</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="668"/>
        <source>ctrl+E</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="669"/>
        <source>Scan module.ini and included brf files for inconsistencies.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="671"/>
        <source>Find in module...</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="675"/>
        <source>Select a BRF in module...</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="673"/>
        <source>Look for an object in all brf listed inside current module.ini.</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="14"/>
        <source>&amp;Selected</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="16"/>
        <source>&amp;Module</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="17"/>
        <source>Setti&amp;ngs</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="131"/>
        <source>Allows to preview bumpmapping etc. This can create compatibility problems on some (older?) graphic card</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="289"/>
        <source>Light mostly from above</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="290"/>
        <source>Light from all around</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="298"/>
        <source>Sample per vertex (quicker)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="299"/>
        <source>Sample per wedge (softer, better on some models)</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="308"/>
        <source>On compute Ambient Occlusion</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="322"/>
        <source>On armour auto-feminization</source>
        <translation type="unfinished"></translation>
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    <message>
        <location filename="../main_create.cpp" line="324"/>
        <source>use default settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="327"/>
        <source>use custom settings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="336"/>
        <source>Learn custom setting from selected meshes...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="337"/>
        <source>Use currently selected armours as examples to learn how to auto-feminize armours</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="356"/>
        <source>always use shared reference files (&quot;&lt;OpenBRF-folder&gt;/reference.brf&quot;)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="366"/>
        <source>Reference items mode</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="411"/>
        <source>manual edits</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="412"/>
        <source>edit flags</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="414"/>
        <source>(keep shift pressed to multiply)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="479"/>
        <source>Paste into mesh (matches LODs)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="480"/>
        <source>Merge mesh in clipboard with selected mesh(es). Matches LOD</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="483"/>
        <source>Paste texture coords</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="484"/>
        <source>Transfer texture coordiante from the mesh in the clipboard.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="487"/>
        <source>Paste vert colors</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="491"/>
        <source>Paste vert animations</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="558"/>
        <source>Preview-shaders diagnostics</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="559"/>
        <source>Tell me about the preview hader that is being used now.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="604"/>
        <source>Static mesh...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="606"/>
        <source>Rigged mesh...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="608"/>
        <source>Frame of vertex-animated mesh...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="610"/>
        <source>Vertex-animated mesh...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="612"/>
        <source>Skeleton...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="616"/>
        <source>Skeletal animation...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="618"/>
        <source>Collision body...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="620"/>
        <source>Anything from a BRF...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="622"/>
        <source>New Material...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="624"/>
        <source>New Texture...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="626"/>
        <source>New Shader...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="629"/>
        <source>New Menu Background...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="633"/>
        <source>shift+right</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="641"/>
        <source>Find...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="649"/>
        <source>Change current Module...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="653"/>
        <source>Open Module folder in file explorer</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="655"/>
        <source>Next BRF in module</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="656"/>
        <source>Open next BRF file as defined in module.ini</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="658"/>
        <source>Prev BRF in module</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="659"/>
        <source>Open previous BRF file as defined in module.ini</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="664"/>
        <source>Export names...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="676"/>
        <source>Select a BRF file of this module.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="677"/>
        <source>F7</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="678"/>
        <source>Show unreferenced texture files</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="679"/>
        <source>Show texture files non referenced in any brf</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="681"/>
        <source>Show module stats</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="682"/>
        <source>Show statistics for current Module</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="700"/>
        <source>&amp;Repeat last command</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="711"/>
        <source>Register BRF extension</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="712"/>
        <source>Make so that clicking on a brf file opens OpenBRF.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="727"/>
        <source>default</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="728"/>
        <source>Default mode: rotate objects with mouse, zoom in/out with wheel.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="729"/>
        <source>helmet</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="730"/>
        <source>Helmet mode: for objects with vertical Z axis, like M&amp;B helmets or weapons.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="731"/>
        <source>scene</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="732"/>
        <source>Scene mode: navigate with mouse and WASD (levitate with wheel, zoom with shift)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="743"/>
        <source>combo</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="744"/>
        <source>See objects combined, when selecting multiple things</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="745"/>
        <source>aside</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="746"/>
        <source>See object side-to-side, when selecting multiple things</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="748"/>
        <source>mult-view:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_create.cpp" line="766"/>
        <source>view-mode:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="12"/>
        <source>Mesh</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="13"/>
        <source>Texture</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="14"/>
        <source>Shader</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="15"/>
        <source>Material</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="17"/>
        <source>Animation</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="18"/>
        <source>Collision</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="19"/>
        <location filename="../main_info.cpp" line="32"/>
        <source>???</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="25"/>
        <source>Meshes</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="26"/>
        <source>Textures</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="27"/>
        <source>Shaders</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="28"/>
        <source>Materials</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="29"/>
        <source>Skeletons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="30"/>
        <source>Animations</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="31"/>
        <source>Collisions</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="52"/>
        <source>&lt;p&gt;&amp;nbsp; &amp;nbsp; &lt;b&gt;OpenBrf&lt;/b&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; by &lt;b&gt;%2&lt;/b&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp; &amp;nbsp; &lt;b&gt;ver %6&lt;/b&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; (%1)&lt;br&gt;&lt;/p&gt;&lt;p&gt;&lt;i&gt;Testing, bug reporting, suggestions by:&lt;/i&gt; %3&lt;/p&gt;&lt;p&gt;&lt;i&gt;Additional art by:&lt;/i&gt; %4&lt;/p&gt;&lt;p&gt;&lt;i&gt;Translations by:&lt;/i&gt; %5&lt;/p&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="82"/>
        <source>additional code and Chinese</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="122"/>
        <source>&lt;p&gt;&lt;b&gt;Info on mesh recoloring:&lt;/b&gt;&lt;br/&gt;when activating any tool which assigns&lt;br/&gt;new vertex-colors to an entire mesh: &lt;ul&gt;&lt;li&gt; keep &lt;b&gt;Shift&lt;/b&gt; pressed:&lt;br/&gt;new colors will &lt;i&gt;multiply&lt;/i&gt; existing ones&lt;/li&gt;&lt;/ul&gt;(by &lt;b&gt;default&lt;/b&gt;, new colors &lt;i&gt;replace&lt;/i&gt; existing ones).&lt;/p&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="143"/>
        <source>&lt;br&gt;&lt;p&gt;&lt;i&gt;This info has been copyed to clipboard&lt;/i&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="146"/>
        <source>ok</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="150"/>
        <source>&lt;p&gt;&lt;i&gt;Currently used preview Shader:&lt;/i&gt;&lt;br /&gt;%1&lt;/p&gt;&lt;p&gt;&lt;br /&gt;&lt;i&gt;Shader status:&lt;/i&gt;&lt;br /&gt;%2&lt;/p&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="155"/>
        <source>OpenBrf - Preview Shader info</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="163"/>
        <source>&lt;i&gt;&lt;br/&gt;&lt;br/&gt;(info: skeleton metadata, including hitboxes, are kept in the separate file &quot;data/skeleton_bodies.xml&quot;)&lt;/i&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="196"/>
        <source>&lt;br&gt;- double check DiffuesA texture name of the material&lt;br&gt;- (hint: remember you can navigate with ctrl-left/right)&lt;br&gt;&lt;b&gt;or&lt;/b&gt;&lt;br&gt;&lt;br&gt;- make sure the missing texture file in mod texture folder!&lt;br&gt;- put it there if it is missing</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="206"/>
        <source>I&apos;m supposed to understand .dds textures of formats DXT1 (maybe), DXT3, and DXT5.&lt;br&gt;But some kinds of DXT1 texture confuse me, and too big textures too.&lt;br&gt;Also, if graphic drivers are not up to date, I might ignore how to intepret DXT formats.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="209"/>
        <source>Try updating the drivers. Else, maybe just accept the fact... it should still show the texture in game.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="95"/>
        <source>&lt;b&gt;What is this autofix DXT texture option?&lt;/b&gt;&lt;br&gt;&lt;p&gt;Many DDS texture creation programs/plugins around will output DXT1 textures with a minor error in the header.&lt;/p&gt;&lt;p&gt;This error confuses me (OpenBRF) but not Mount and Blade (or many other programs).&lt;/p&gt;&lt;p&gt;(When I cannot read a texture for this or any other problem, I display a chekerboard pattern instead).&lt;/p&gt;&lt;p&gt;If you want, I can silently fix this error every time I encounter it (I&apos;ll shamelessly write on the texture dss files on disk).&lt;/p&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="108"/>
        <source>Activating preview Shaders
(can be disabled under Settings)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="175"/>
        <source>I don&apos;t know what the material &lt;i&gt;&quot;%1&quot;&lt;/i&gt; is.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="176"/>
        <source>I&apos;ve scanned in all file &quot;%1&quot; and didn&apos;t find a &lt;i&gt;load_mod_resource&lt;/i&gt; or &lt;i&gt;load_resource&lt;/i&gt; command that pointed me to a brf file that contained any such material</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="179"/>
        <source>&lt;br&gt;- double check material name of the mesh&lt;br&gt;&lt;b&gt;or&lt;/b&gt;&lt;br&gt;- find the brf-file with the material, or create one&lt;br&gt;- add a line &lt;i&gt;load_&lt;b&gt;mod&lt;/b&gt;_resource&lt;/i&gt; in module.ini, with a text editor,&lt;br&gt;- (note the &lt;i&gt;mod&lt;/i&gt; part)!&lt;br&gt;- save module.ini&lt;br&gt;- come back, and refresh Module [f5]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="189"/>
        <source>I cannot find the file &quot;%1&quot; on disk.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="191"/>
        <source>I&apos;ve looked in folders &lt;br&gt;%1&lt;br&gt; and &lt;br&gt;%2&lt;br&gt; and &lt;br&gt;%3&lt;br&gt; but it wasn&apos;t there...&lt;br&gt;Maybe it is was tiff texture? (I don&apos;t understand them).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="205"/>
        <source>I cannot understand the texture format of  file &quot;%1&quot;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../main_info.cpp" line="214"/>
        <source>&lt;i&gt;I could not display the real texture because:&lt;/i&gt;&lt;br&gt;&lt;b&gt;%1&lt;/b&gt;&lt;br&gt;&lt;br&gt;%2&lt;br&gt;&lt;br&gt;&lt;b&gt;Cure: &lt;/b&gt;%3</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="94"/>
        <location filename="../mainwindow.cpp" line="1281"/>
        <location filename="../mainwindow.cpp" line="1536"/>
        <location filename="../mainwindow.cpp" line="1560"/>
        <location filename="../mainwindow.cpp" line="2610"/>
        <location filename="../mainwindow.cpp" line="2622"/>
        <location filename="../mainwindow.cpp" line="3249"/>
        <location filename="../mainwindow.cpp" line="4842"/>
        <source>OpenBrf</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="95"/>
        <source>%1 been modified.
Save changes?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="96"/>
        <source>Internal reference objects have</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="96"/>
        <source>The dataset has</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="414"/>
        <source>Set %1 mesh materials to &quot;%2&quot;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="473"/>
        <source>Set time of frame %1 to %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="526"/>
        <source>CAnnot find skel_human, skel_dwarf and skel_orc in reference data.
</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="577"/>
        <source>Invalid frame %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="586"/>
        <source>%1 meshes shrunk around bones</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="598"/>
        <source>Cannot find skel_human, skel_dwarf and skel_orc in reference data.
</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="744"/>
        <source>Set flag(s) to &quot;%1&quot;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="888"/>
        <source>Stop editing reference data</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="889"/>
        <source>Stop editing &quot;reference&quot; skeletons, animations &amp; meshes, that OpenBrf uses to display data.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="891"/>
        <source>Edit reference data</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="892"/>
        <source>Edit &quot;reference&quot; skeletons, animations &amp; meshes, that OpenBrf uses to display data.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1045"/>
        <source>New %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1041"/>
        <source>new_%1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1125"/>
        <source>Oops... no skin is currently available...
</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1130"/>
        <source>Skin %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1134"/>
        <source>Select a skin</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1135"/>
        <source>Select a skin:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1194"/>
        <source>Vertex unified.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1282"/>
        <source>Mesh %1 will be 
split in %2 sub-meshes!.

Proceed?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1253"/>
        <location filename="../mainwindow.cpp" line="1290"/>
        <source>Only one component found</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1212"/>
        <source>object &apos;%1&apos;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1214"/>
        <source>%1 objects</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1222"/>
        <source>Spatial extension of %7:

in X=%1 to %2
in Y=%3 to %4
in Z=%5 to %6

(data copied to clipboard)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1255"/>
        <location filename="../mainwindow.cpp" line="1292"/>
        <source>Mesh separated into %1 pieces.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1319"/>
        <source>Autofixed rigid parts.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1339"/>
        <source>Cannot merge these meshes
 (different number of frames,
 or rigged VS not rigged).
</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2238"/>
        <source>Computed AO%1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2238"/>
        <source>(in alpha channel)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1751"/>
        <source>Normals recomputed with %1% hard edges.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1806"/>
        <source>Softened %1 rigged meshes!</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1826"/>
        <source>Stiffened %1 rigged meshes!</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1929"/>
        <source>Shift animation timings</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1930"/>
        <source>Current Interval: [%1 %2]
New interval: [%1+k %2+k]

Select k:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1973"/>
        <source>Extract Interval</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1986"/>
        <source>Remove Interval</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2007"/>
        <source>Cannot merge these animations
 (different number of bones).
</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2034"/>
        <source>Cannot merge these meshes
 (different number of vertices, faces, points...).
</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2132"/>
        <source>Skeleton %1 has no associated hit-box set. Canceled</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2138"/>
        <source>Remove the hit-box associated to skeleton name %1?&lt;br /&gt;&lt;br /&gt;(this means that no skeleton named &apos;%1&apos; will have a hitbox, in this Module)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2456"/>
        <source>Transfer Rigging</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2457"/>
        <source>Transfer rigging:
select a rigged mesh first,
then all target meshes.
</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2484"/>
        <source>Same skeleton:
reskeletonization canceled.
</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2491"/>
        <source>Different number of bones:
reskeletonization canceled.
</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2611"/>
        <source>Renaming %1...
new name:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2623"/>
        <source>%3 common prefix for %1 %2...
new prefix:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2623"/>
        <source>Changing the</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2623"/>
        <source>Adding a</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2708"/>
        <location filename="../mainwindow.cpp" line="2729"/>
        <source>%1: Select one skeleton with a hitbox first</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2714"/>
        <source>%1: skeleton %2 has no kwown hitbox to copy</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2742"/>
        <location filename="../mainwindow.cpp" line="2753"/>
        <source>Wrong number of bones! (%1 in %2 VS %3 in %4). Cannot perform action</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2762"/>
        <source>Cannot paste hitboxes: I don&apos;t have a hitboxes plus skeleton in clipboard</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2999"/>
        <source>Copy Rigging into another mesh</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3087"/>
        <source>Vertex number mismatch... using texture-coord matching instead</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3214"/>
        <source>Cannot paste timings! Select *one* animated mesh or skel animation</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3227"/>
        <source>Pasted timings over %1 (animated) mesh</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3233"/>
        <source>Pasted timings over %1 skeletal animations</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3236"/>
        <source>Cannot paste times over that</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3249"/>
        <source>To use paste modification mesh: firstcopy a 2 frames mesh. Then, select one or more destination meshes, and &quot;paste modification&quot;any vertex in any frame of the destination mesh that are in the same pos of frame 0,will be moved on the position of frame 1.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3381"/>
        <location filename="../mainwindow.cpp" line="3447"/>
        <source>Canceled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3411"/>
        <source>Mounted %1 mesh%2 on bone %3</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3467"/>
        <source>Added mesh %1 to set %2.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3488"/>
        <source>Animation %2 split in %1 chunks!</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3490"/>
        <source>Animation could be auto-split (frames are too conescutive)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3497"/>
        <source>Select an &quot;actions.txt&quot; file (hint: it&apos;s in the module dir)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3498"/>
        <source>%1\actions.txt</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3499"/>
        <source>Txt file(*.txt)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3502"/>
        <source>Split canceled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3510"/>
        <source>Nothing to split (or could not split).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3520"/>
        <source>Animation %2 split in %1 chunks -- new animation.txt file save in &quot;%3&quot;!</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3930"/>
        <source>Cannot save reference file!</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3962"/>
        <source>Editing reference file...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3987"/>
        <source>Cannot load %1.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4022"/>
        <source>You are saving a CommonRes file!
(i.e. not one specific of this module).

Are you sure?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4034"/>
        <source>Cannot write file %1.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4037"/>
        <source>File saved!</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4172"/>
        <source>Open File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4174"/>
        <source>Resource (*.brf)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4192"/>
        <source>Reference file saved!</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4205"/>
        <source>M&amp;B Resource (*.brf)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4205"/>
        <source>WarBand Resource v.1 (*.brf)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4208"/>
        <source>Save File</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4235"/>
        <source> [not in module.ini]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4239"/>
        <source>%1%2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4241"/>
        <source>%1 - %2%3%4</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4263"/>
        <source>Redone %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4295"/>
        <source>Undone %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4319"/>
        <source>Undo %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4322"/>
        <source>Undo</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4328"/>
        <source>Redo %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4331"/>
        <source>Redo</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4568"/>
        <source>%5 %1 brf files from module.ini of &quot;%3&quot;-- %2 msec total [%4 text/mat/shad]</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4570"/>
        <source>scanned</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4570"/>
        <source>ERRORS found while scanning</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4984"/>
        <source>&amp;%1 %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5023"/>
        <source>New Lod parameters set</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5025"/>
        <source>Cancelled</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5106"/>
        <source>Two-sided</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5107"/>
        <source>No Collision</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5108"/>
        <source>No Shadow</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5108"/>
        <source>Game won&apos;t use this collision object</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5124"/>
        <source>Difficult</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5125"/>
        <source>Unwalkable</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5153"/>
        <source>Collision objects flags</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5170"/>
        <source>Unknown (for props?)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5170"/>
        <location filename="../mainwindow.cpp" line="5171"/>
        <location filename="../mainwindow.cpp" line="5172"/>
        <location filename="../mainwindow.cpp" line="5173"/>
        <location filename="../mainwindow.cpp" line="5175"/>
        <location filename="../mainwindow.cpp" line="5179"/>
        <location filename="../mainwindow.cpp" line="5180"/>
        <location filename="../mainwindow.cpp" line="5199"/>
        <location filename="../mainwindow.cpp" line="5287"/>
        <location filename="../mainwindow.cpp" line="5297"/>
        <source>Exact meaning of this flag is unknown.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5171"/>
        <location filename="../mainwindow.cpp" line="5173"/>
        <location filename="../mainwindow.cpp" line="5179"/>
        <location filename="../mainwindow.cpp" line="5199"/>
        <source>Unknown (for particles?)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5172"/>
        <source>Unknown (plants?)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5175"/>
        <source>Unknown (hairs and body parts?)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5180"/>
        <source>Unknown (screen space?)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5188"/>
        <source>R: (tangent space)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5188"/>
        <source>This flag is automatically set if mesh has tangent directions defined.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5189"/>
        <source>R: (Warband format)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5189"/>
        <source>This flag is automatically set for meshes in WB formats</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5197"/>
        <source>Pre-exponentiate colors</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5197"/>
        <source>Vertex colors will be pre-exponentiated (for gamma corrections) if this flag is set.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5211"/>
        <source>Mesh flags</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5222"/>
        <location filename="../mainwindow.cpp" line="5224"/>
        <location filename="../mainwindow.cpp" line="5229"/>
        <source>Unknown</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5223"/>
        <source>Force hi-res</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5223"/>
        <source>By default, depending on the game settings, higher-res mipmap levels might by not loaded</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5225"/>
        <source>Languange dependent</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5225"/>
        <source>If set, depending on the game language settings, this texture is substituted by the one found in the language folder (WB only)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5226"/>
        <source>HDR only</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5226"/>
        <source>If High-Dynamic-Ramge is off, this texture won&apos;t be loaded</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5227"/>
        <source>No HDR</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5227"/>
        <source>If High-Dynamic-Ramge is on, this texture won&apos;t be loaded</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5244"/>
        <source>Clamp U</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5244"/>
        <source>By default, texture U is set to wrap (horizontally tiled texture)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5245"/>
        <source>Clamp V</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5245"/>
        <source>By default, texture V is set to wrap (vertically tiled texture)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5266"/>
        <source>Animation frames</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5266"/>
        <source>N. of frames of texture anim (append &quot;_0&quot;, &quot;_1&quot; ... to dds file names).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5268"/>
        <source>Size U (?)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5269"/>
        <source>Size V (?)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5263"/>
        <source>Texture flags</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="160"/>
        <source>There are %1 sets of hitboxes, for skeletons:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="162"/>
        <source>&lt;br /&gt;&lt;br /&gt;Save them inside %2?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2066"/>
        <location filename="../mainwindow.cpp" line="2078"/>
        <source>Select one or more animation using same number of bones first</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2181"/>
        <source>Uniform color for mesh</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2820"/>
        <source>%1 new BRF items found in clipboard...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="2821"/>
        <source>Unusable data in clipboard</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3000"/>
        <source>Copy Rigging into another mesh:
- select one or more sample rigged mesh
- copy them (ctrl+C)
- then select one or more target meshes (rigged or otherwise),
- then paste rigging.

(works best if sample mesh is similar to target meshes)
</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3015"/>
        <source>Transferred rigging into %1 mesh(es) from %2 exemplar mesh(es).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3024"/>
        <source>Transferred rigging into %1 mesh(es) from skeleton &apos;%2&apos;.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="3917"/>
        <source>&lt;p&gt;You are saving into the generic OpenBRF reference file &lt;br&gt;&quot;%1&quot;&lt;/p&gt;&lt;p&gt;Would you rather save in the reference file &lt;i&gt;specific&lt;/i&gt; for Module %3&lt;br&gt;&quot;%2&quot;&lt;br&gt;?&lt;/p&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4028"/>
        <source>You are trying to save meshes with tangent directions in M&amp;B 1.011 file format.
Unfortunately, tangent directions can only be saved in Warband file format.
Tangent directions will not be saved...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4243"/>
        <source>%1 - editing internal reference data %3 %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="4244"/>
        <source>(for [%1] mod)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5281"/>
        <source>No fog</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5281"/>
        <source>This object must not be affected by fog</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5282"/>
        <source>No Lighting</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5282"/>
        <source>This object won&apos;t be dynamically relit</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5284"/>
        <source>No Z-write</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5284"/>
        <source>Rendering object leaves the depth buffer unaffected</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5285"/>
        <source>No depth Test</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5285"/>
        <source>Object ignores the depth test: i.e. it will be always drawn over others.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5286"/>
        <source>Specular enable</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5286"/>
        <source>Specular reflections are enabled.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5287"/>
        <location filename="../mainwindow.cpp" line="5297"/>
        <source>Unknown (for alpha test?)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5330"/>
        <source>Alpha test:</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5330"/>
        <source>Alpha testing (for cutouts). Pixels more transparent than a given number will be not drawn.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5356"/>
        <source>pixel shader</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5356"/>
        <source>requires config setting use_pixel_shaders and video card PS 1.1 capability</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5357"/>
        <source>mid quality</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5357"/>
        <source>requires config setting shader_quality &gt; 0</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5358"/>
        <source>hi quality</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5358"/>
        <source>requires config setting shader_quality &gt; 1 and some additional video card PS 2.0a/b capabilities</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5385"/>
        <source>Shader Requirements</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5402"/>
        <source>specular enable</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5402"/>
        <source>enables specular light</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5404"/>
        <source>static_lighting</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5404"/>
        <source>meshes using this shader will simulate lighting by vertex painting (static, on scene creation)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5411"/>
        <source>preshaded</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5411"/>
        <source>uses preshaded technique</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5412"/>
        <source>uses instancing</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5412"/>
        <source>shader receives instance data as input (TEXCOORD1..4)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5414"/>
        <source>biased</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5414"/>
        <source>used for shadowmap bias</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5431"/>
        <source>uses pixel shader</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5431"/>
        <source>this shader uses pixel shader</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5432"/>
        <source>uses HLSL</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5432"/>
        <source>if not set the FFP will be used</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5433"/>
        <source>uses normal map</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5433"/>
        <source>shader receives binormal and tangent as input (TANGENT, BINORMAL)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5434"/>
        <source>uses skinning</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5434"/>
        <source>shader receives skinning data as input (BLENDWEIGHTS, BLENDINDICES)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5441"/>
        <source>Shader flags</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5288"/>
        <source>Uniform lighting</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="115"/>
        <source>Skeleton hitboxes have been modified.&lt;br/&gt;Save changes in /Data/skeleton_bodies.xml?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="146"/>
        <source>Error: could not make missing folder &apos;Data&apos; in module folder:
 %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="163"/>
        <source>&lt;br /&gt;&lt;br /&gt;A backup will be saved in %2</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="177"/>
        <source>Error saving hitbox data:

%1

</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="185"/>
        <source>Saved hitboxes (with the other metadata) for %1 skeletons inside
file %2

</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1587"/>
        <source>No mesh found to learn how to femininize an armour.

You must select meshes with feminine frame, and I&apos;ll try to learn the way to build a femenine frame from a given armour</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1595"/>
        <source>Select a emphasis factor between -100% and +100%

zero =&gt; normal.
positive =&gt; stronger effect.
negative =&gt; milder effect 

(default: +15%)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1600"/>
        <source>Select amount of extra breastification in mm
(default: 13mm)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1610"/>
        <source>Learnt a custom way to femininize an armour
from %1 examples!</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1613"/>
        <source>Canceled</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="1633"/>
        <source>Warning: mesh %1 has already a feminine frame %2.

Overwrite it?</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5268"/>
        <location filename="../mainwindow.cpp" line="5269"/>
        <source>Unclear meaining, usually only set for facial textures</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5291"/>
        <source>Blend</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5291"/>
        <source>Enable alpha-blending (for semi-transparencty)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5292"/>
        <source>Blend add</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5292"/>
        <source>Alpha-blend function: add</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5293"/>
        <source>Blend multiply</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5293"/>
        <source>Alpha-blend function: mulitply</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5294"/>
        <source>Blend factor</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5294"/>
        <source>Alpha-blend function: factor</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5300"/>
        <source>Render 1st</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5301"/>
        <source>Origin at camera</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5302"/>
        <source>LoD</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5302"/>
        <source>If set, this material is optimized for LODs&gt;1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5314"/>
        <source>Invert bumpmap</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5314"/>
        <source>If set, bumpmap should be considered inverted on Y axis</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5327"/>
        <source>Render order</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5327"/>
        <source>Determines what is rendered first (neg number), or later (pos numbers)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../mainwindow.cpp" line="5324"/>
        <source>Material flags</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>QTextBrowser</name>
    <message>
        <location filename="../iniData.cpp" line="133"/>
        <source>cannot open file</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="141"/>
        <source>expected &apos;%1&apos;,
got &apos;%2&apos;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="145"/>
        <source>unexpected end of file</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="175"/>
        <source>cannot read token n. %1 from:
 &apos;%2&apos;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="182"/>
        <location filename="../iniData.cpp" line="190"/>
        <source>expected number istead of &apos;%1&apos; (token %2)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="183"/>
        <source>wrong number : %1 (not in [%2, %3]) (token %4)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="200"/>
        <source>Error reading file &apos;%1&apos;,
at line %3:
%2
</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="242"/>
        <source>%1 %2 from &apos;%3&apos; &lt;font size=-1&gt;(&apos;%4&apos;, &apos;%5&apos;, &apos;%6&apos;...)&lt;/font&gt;

</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="691"/>
        <source>%6 &lt;a href=&quot;#%1.%2.%3&quot;&gt;%4&lt;/a&gt; (in %5)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="706"/>
        <source>&lt;b&gt;File-not-found:&lt;/b&gt; can&apos;t find image file for %1.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="711"/>
        <source>&lt;b&gt;File-not-found:&lt;/b&gt; can&apos;t find frame &quot;%2&quot; for %1.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="759"/>
        <source>&lt;b&gt;Missing:&lt;/b&gt; %1 uses unknown %2 &lt;u&gt;%3&lt;/u&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="765"/>
        <source>&lt;b&gt;Ordering problem:&lt;/b&gt; %1 uses %2, which appears later in &lt;i&gt;module.ini&lt;/i&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="788"/>
        <source>&lt;h1&gt;Module &lt;b&gt;%1&lt;/b&gt;&lt;/h1&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="794"/>
        <source>&lt;h2&gt;Original BRF files: %1&lt;/h2&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="796"/>
        <source>&lt;h2&gt;CommonRes BRF files: %1&lt;/h2&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="804"/>
        <source>&lt;i&gt;(used+unused)&lt;/i&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="805"/>
        <source>&lt;br&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="811"/>
        <source>&lt;h2&gt;Txt data:&lt;/h2&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="1312"/>
        <source>&lt;b&gt;Missing in txt:&lt;/b&gt; cannot find %1 &lt;u&gt;%2&lt;/u&gt;, referred in &apos;%3&apos;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="1391"/>
        <source>&lt;b&gt;File-Not-Found:&lt;/b&gt; could not read brf file &lt;u&gt;%1&lt;/u&gt;, listed in module.ini file</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="1394"/>
        <source>&lt;b&gt;File-Format Error:&lt;/b&gt; could not read brf file &lt;u&gt;%1&lt;/u&gt;</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>QTextBrowser::QTextBrowser</name>
    <message>
        <location filename="../iniData.cpp" line="974"/>
        <source>&lt;i&gt;more errors to follow...&lt;/i&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="996"/>
        <source>&lt;i&gt;[0 results]&lt;/i&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../iniData.cpp" line="732"/>
        <source>&lt;b&gt;Duplicate:&lt;/b&gt; %1 was already defined in file %2</source>
        <translation type="unfinished"></translation>
    </message>
</context>
<context>
    <name>Selector</name>
    <message>
        <location filename="../selector.cpp" line="12"/>
        <source>&amp;Mesh</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="13"/>
        <source>Te&amp;xture</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="14"/>
        <source>&amp;Shader</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="15"/>
        <source>Mat&amp;erial</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="16"/>
        <source>S&amp;keleton</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="17"/>
        <source>&amp;Animation</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="18"/>
        <source>&amp;Collision</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="59"/>
        <source>Split sequence following the action.txt file. A new &quot;action [after split].txt&quot; file is also produced, which use the new animation.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="61"/>
        <source>Auto-split</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="62"/>
        <source>Auto-split sequence into its separated chunks, separating it at lasge gaps in frames.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="65"/>
        <source>Extract interval...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="66"/>
        <source>Extract an animation from an interval of times.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="69"/>
        <source>Mirror this animation over the X axis.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="71"/>
        <source>Remove interval...</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="72"/>
        <source>Remove an interval of times from the animation.</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="74"/>
        <source>Merge animations</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="75"/>
        <source>Merge two animations into one -- intervals must be right!</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="82"/>
        <source>Remove</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="87"/>
        <source>Duplicate</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="89"/>
        <source>next tab</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="94"/>
        <source>left tab</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="101"/>
        <source>Move this object upward in the list</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="107"/>
        <source>Move this object one step down in the list</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="112"/>
        <source>Add to reference animations</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="113"/>
        <source>Add this animation to reference animations (to use it later to display rigged meshes).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="115"/>
        <source>Add to reference skeletons</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="116"/>
        <source>Add this animation to reference skeletons (to use it later for animations).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="119"/>
        <source>set %1</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="120"/>
        <source>Add this mesh to reference skins (to use it later to display animations).</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="145"/>
        <source>&lt;none&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="150"/>
        <source>mod file &lt;%1&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="152"/>
        <source>mod file &lt;%1&gt; (indirectly)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="156"/>
        <source>&lt;no .txt file&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="158"/>
        <source>&lt;core engine&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="160"/>
        <source>&lt;core engine&gt; (indirectly)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="163"/>
        <source>&lt;not in module.ini&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="165"/>
        <source>&lt;save file to find out&gt;</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="168"/>
        <source>(not computed: compute now)</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="174"/>
        <source>Info on mesh import/export</source>
        <translation type="unfinished"></translation>
    </message>
    <message>
        <location filename="../selector.cpp" line="177"/>
        <source>Export this model (or this frame) as a 3D static mesh.</source>
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        <location filename="../selector.cpp" line="180"/>
        <source>Export this model as a mesh with vertex animation.</source>
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    <message>
        <location filename="../selector.cpp" line="183"/>
        <source>Export this group of models in a single OBJ.</source>
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    <message>
        <location filename="../selector.cpp" line="184"/>
        <source>Export all meshes</source>
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        <source>Export each of these models as separate OBJs.</source>
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    <message>
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        <source>Export each of these collison bodies as separate files.</source>
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        <location filename="../selector.cpp" line="191"/>
        <source>Export this model (or this frame) as a rigged mesh.</source>
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    <message>
        <location filename="../selector.cpp" line="194"/>
        <source>Export this skeleton (as a set of nude bones).</source>
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        <location filename="../selector.cpp" line="196"/>
        <source>Export this skeleton (as a rigged skin).</source>
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        <source>Export a skin for this ani</source>
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        <source>Export a rigged skin which can be used for this animation.</source>
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        <location filename="../selector.cpp" line="201"/>
        <source>Export this animation.</source>
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        <source>Roto-translate-rescale...</source>
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        <source>(no object selected)</source>
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        <source>Mount on one bone...</source>
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        <source>Back-faces: </source>
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        <source>Get dimensions...</source>
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        <source>Merge these meshes, in their current order, as frames in a mesh ani</source>
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        <source>Separate all frames</source>
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        <source>Split all frames, making 1 mesh per frame</source>
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        <source>Set per vertex color as a uniform color %1</source>
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        <source>Discard hit-boxes</source>
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        <source>Discard vertex animation (keep only current frame)</source>
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        <source>Make a skeleton-modification mesh...</source>
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        <source>Modify from a skeleton-modification mesh...</source>
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    <message>
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        <source>[Right-Click]: tools for %1. Multiple selections with [Shift] or [Ctrl].</source>
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        <source>Group rename...</source>
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        <source>Used by:</source>
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        <source>Split via action.txt...</source>
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        <source>Move up in the list</source>
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        <source>Export...</source>
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        <source>Export all...</source>
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        <source>Reimport this mesh from file.</source>
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        <source>Reimport this collision mesh from file.</source>
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        <source>Adapt this animation to a new skeleton</source>
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        <source>(Tangent dirs are needed for bump-mapping)</source>
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        <source>per-vertex color</source>
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        <source>[Right-Click]: tools for %1.</source>
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<context>
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        <source>OpenBRF</source>
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<context>
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        <source>Dialog</source>
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        <source>from Skeleton:</source>
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        <source>&lt;!DOCTYPE HTML PUBLIC &quot;-//W3C//DTD HTML 4.0//EN&quot; &quot;http://www.w3.org/TR/REC-html40/strict.dtd&quot;&gt;
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<context>
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        <source>OpenBRF</source>
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        <source>name(s):</source>
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