Marco Tarini -- Research

My main research interests are in the area of Computer Graphics and specifically:

  • 3D Acquisition
  • 3D Fabrication
  • and its applications:

    A few Recent Research Projects:
    A novel, convenient representation of Texture Coordinates
    Collaborative Digital Sculpting
    Texture mapping for REAL WORLD objects
    Robust Hexahedral mesh extraction
    Frame Fields, a generalization of Cross Fields
    Better lighting over Skinned models
    Seamless cylindrical UV mappings
    Simple domain for parameterizations
    Parameterizations of range maps
    Isometric mesh parameterization via Abstract Domains
    Quad-mesh semplification
    A new browser for large image datasets
    PinchMaps - textures with costumizable discontinuities
    PolycubeMaps - seamless texturing

    Current PhD students:
    Paolo Brivio (graduation: Dec 2011) - "Very Large, Hybrid (3D models + photos) datasets"

    Core Developer of Open-Source projects:
    MeshLab - a tool to process and edit 3D polygonal meshes
    QuteMol - molecular visualization
    VCG library - a C++ templated library for 3D mesh processing
    Photocloud - a browser/navigator of large mixed 2D/3D datasets