Marco Tarini -- Research
My main research interests are in the area of
Computer Graphics
and specifically:
Mesh Modelling and Geometry Processing
Surface representations
Remeshing
Textures
Parameterization
Direction fields
Real Time rendering
Remeshing
Parameterization
Direction fields
3D Acquisition
3D Fabrication
and its applications:
Video games
Scientific Visualization
Cultural heritage Applications
A few Recent Research Projects:
A novel, convenient representation of Texture Coordinates
Collaborative Digital Sculpting
Texture mapping for REAL WORLD objects
Robust Hexahedral mesh extraction
Frame Fields, a generalization of Cross Fields
Better lighting over Skinned models
Seamless cylindrical UV mappings
Simple domain for parameterizations
Parameterizations of range maps
Isometric mesh parameterization via Abstract Domains
Quad-mesh semplification
A new browser for large image datasets
PinchMaps - textures with costumizable discontinuities
PolycubeMaps - seamless texturing
Current PhD students:
Paolo Brivio
(graduation: Dec 2011) - "Very Large, Hybrid (3D models + photos) datasets"
Core Developer of Open-Source projects:
MeshLab
- a tool to process and edit 3D polygonal meshes
QuteMol
- molecular visualization
VCG library
- a C++ templated library for 3D mesh processing
Photocloud
- a browser/navigator of large mixed 2D/3D datasets