Extraction of the Quad Layout of a Triangle Mesh Guided by its Curve-Skeleton

Francesco Usai, Marco Livesu, Enrico Puppo, Marco Tarini, Riccardo Scateni
ACM Trans. on Graphics, page to appear - 2015
Download the publication : skel_to_quad.pdf [26.5Mo]  
Starting from the triangle mesh of a digital shape, mainly an articulated object, we produce a coarse quad layout that can be used in character modeling and animation. Our quad layout follows the intrinsic object structure described by its curve skeleton; it contains few irregular vertices of low degree; it can be immediately refined into a semi-regular quad mesh; it provides a structured domain for UV-mapping and parametrization. Our method is fast, one-click and it does not require any parameter setting. The user can steer and refine the process through simple interactive tools during the construction of the quad layout.

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BibTex references

@Article\{ULPTS15,
  author       = "Usai, Francesco and Livesu, Marco and Puppo, Enrico and Tarini, Marco and Scateni, Riccardo",
  title        = "Extraction of the Quad Layout of a Triangle Mesh Guided by its Curve-Skeleton",
  journal      = "ACM Trans. on Graphics",
  pages        = "to appear",
  year         = "2015",
  note         = "https://sites.google.com/site/marcolivesu/quadlayouts",
  keywords     = "Quad mesh, curve skeleton, free-form modeling, animation, articulated models, quad layout",
  url          = "http://vcg.isti.cnr.it/Publications/2015/ULPTS15"
}

Other publications in the database

» Marco Livesu
» Enrico Puppo
» Marco Tarini
» Riccardo Scateni