SkinMixer: Blending 3D Animated Models

ACM Trans. on Graphics, Volume 41, Number 6 - nov 2022
Download the publication : TOG_SkinMixer_author_version.pdf [26.9Mo]  

We propose a novel technique to compose new 3D animated models, such as videogame characters, by combining pieces from existing ones. Our method works on production-ready rigged, skinned, and animated 3D models to reassemble new ones. We exploit mix-and-match operations on the skeletons to trigger the automatic creation of a new mesh, linked to the new skeleton by a set of skinning weights and complete with a set of animations. The resulting model preserves the quality of the input meshings (which can be quad-dominant and semi-regular), skinning weights (inducing believable deformation), and animations, featuring coherent movements of the new skeleton. Our method enables content creators to reuse valuable, carefully designed assets by assembling new ready-to-use characters while preserving most of the hand-crafted subtleties of models authored by digital artists. As shown in the accompanying video, it allows for drastically cutting the time needed to obtain the final result.


https://doi.org/10.1145/3550454.3555503

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BibTex references

@Article\{NPCST22,
  author       = "Nuvoli, Stefano and Pietroni, Nico and Cignoni, Paolo and Scateni, Riccardo and Tarini, Marco",
  title        = "SkinMixer: Blending 3D Animated Models",
  journal      = "ACM Trans. on Graphics",
  number       = "6",
  volume       = "41",
  month        = "nov",
  year         = "2022",
  url          = "http://vcg.isti.cnr.it/Publications/2022/NPCST22"
}

Other publications in the database

» Stefano Nuvoli
» Nico Pietroni
» Paolo Cignoni
» Riccardo Scateni
» Marco Tarini