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Fabio Marton
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Ebb & Flow: Uncovering Costantino Nivola s Olivetti Sandcast through 3D Fabrication and Virtual Exploration
ADAPTIVE QUAD PATCHES: AN ADAPTIVE REGULAR STRUCTURE FOR WEB DISTRIBUTION AND ADAPTIVE RENDERING OF 3D MODELS
Interactive Remote Exploration of Massive Cityscapes
Ray-Casted BlockMaps for Large Urban Models Streaming and Visualization
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering
Batched Multi Triangulation
Adaptive TetraPuzzles: Efficient Out-of-Core Construction and Visualization of Gigantic Multiresolution Polygonal Models
Batching Meshes for High Performance Terrain Visualization
BDAM: Batched Dynamic Adaptive Meshes for High Performance Terrain Visualization
Planet-sized batched dynamic adaptive meshes (P-BDAM)
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