A WebGL-enabled browser is needed to run the tutorials.
Refer to this page for a quick HOWTO.
This tutorial shows how SpiderGL operate with a texture cube map, explaining how to instantiate and how to apply it on a simple 3D object (a cube mesh).
Select the canvas and press:
"A" to rotate up the object.
"Z" to rotate down the object.
"N" to rotate left the object.
"M" to rotate right the object.
"O" to zoom in the object.
"P" to zoom out the object.