Computation and Cultural Heritage:
Fundamentals and Applications
SIGGRAPH Course, New Orleans, 2009

Presenters

Kevin Cain
Todd Gill
INSIGHT

Greg Downing
XRez Studio

Philippe Martinez
INSIGHT, MAFTO

Mark Eakle
Xenexus

Paul Debevec
Institute for Creative Technologies,
University of Southern California

Benedict J. Brown
Katholieke Universiteit Leuven

Greg Ward
Dolby Canada

Mashhuda Glencross
University of Manchester

Paolo Cignoni
ISTI - CNR

 

 

 

 

 


Abstract

This course surveys several practical techniques advanced by graphics and vision researchers for applications in cultural heritage, archeology, and art history. Topics include: efficient techniques for digital capture of heritage objects, appropriate uses in the heritage field, an end-to-end pipeline for processing archeological reconstructions (with special attention to incorporating archeological data and review throughout the process), how digital techniques are actually used in cultural heritage projects, and an honest evaluation of progress and challenges in this field.

Course Slides

(more to come...)

  • Introduction (PDF)
    Cain
  • Efficient Traversal of Large Sets of Images in Cultural Heritage (PDF)
    Downing
  • Simple, Efficient Visualization of Heritage Objects (PDF)
    Ward, Glenncross
  • Applications of Image-Based Synthesis and HDR Imaging for Heritage Sites and Objects
    Debevec
  • Low-Cost Resources for Image Synthesis and Image-Based Modeling (PDF)
    Cignoni and Debevec
  • A Pipeline for Efficiently Reconstructing Heritage Objects From Range Data (PDF (Brown), PDF (Cain))
    Brown and Cain
  • Frequent pitfalls and Deficiencies in the Use of 3D Acquisition Techniques for Cultural Heritage (PDF)
    Cignoni
  • Planning a Collaboration in the CH Field (PDF)
    Brown
  • An honest review and look to the future (PDF)
    Cain and Cignoni

Additional Material

Links

 

 

(last updated 22/08/2009)

 


Textured David Head