32
Adattare la camera alla finestra
vvoid myReshapeFunc(GLsizei w, GLsizei h)
v{
v glMatrixMode (GL_PROJECTION);  
v glLoadIdentity ();
v float ratio=(float)h/(float)w;
v glOrtho(-1,1,-ratio,ratio,-1,1);
v glViewport (0, 0, (GLsizei) w, (GLsizei) h);
v glMatrixMode (GL_MODELVIEW);
v}
v