vvoid
CSGGroup::glDraw(const float DocTime)
v{
v glPushMatrix();
v if(SaveLightState) glPushAttrib(GL_LIGHTING_BIT);
v iterator i;
v for(i=Sons.begin();i!=Sons.end();++i)
v (*i)->glDraw(DocTime);
v if(SaveLightState) glPopAttrib();
v glPopMatrix();
v}