Glut Callback on Window Reshape
Glut Callback on Window Reshape. It updates the Projection Matrix and the viewport and stores the new window size into memebers of GameSession object. Updated in V2 to Version History
- 0.1 First Release (almost nothing here.
- 0.2 correctly handle non square windows and always show the whole (square) playfield.
- 0.4 Passed everything to Game->SkeyUp()
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