•
•void
glTexImage2D(GL_TEXTURE_2D
•GLint
level, // the mipmap
level
•GLint
components, // number of color
component (1..4)
•GLsizei
width, // must be 2^n
•GLsizei
height, // must be 2^n
•GLint
border, // width of border
•GLenum
format, // GL_RGB, GL_RGBA,
GL_ALPHA ecc
•GLenum
type, // the data type of pixel (GL_BYTE, ecc)
•const
GLvoid *pixels // a pointer to the image.
•);
•