E-Mail Address: firstname.lastname@example.org, email@example.com Office Address: Via G. Moruzzi, n.1 - 56124 - Pisa (PI) - Italy
Office Location: Building B, Gate 7, Floor 1, Room I-54
Office Phone: +39 050 621 2921
Office Fax: +39 050 315 2810
I like computers, everything about them. That's mostly why I took a Ph.D. from the University of Pisa. My hobby is Computer Graphics. Incidentally, it's my research job. My main goal is to achieve a good quality, real-time visualization of complex scenes, both on powerful workstations and on off-the-shellfs smartphones.
Download my full CV here.
A bit more romance
My parents told me my first word was "luce" (light). They also told me that when I was three years old, I was literally frozen at staring behind a window of a wedding-dress shop, and didn't want to move. "Do you like it?", they asked. "Yeeesss!", I answered. "That's a bride dress, used in weddings, what would you do with it?", they continued. "Nooo, I want this!". I was pointing at the spot light hardware illuminating that dress.
My early times were about fighting to obtain things dangerous to a child. Nonetheless, I somehow managed to obtain them. Well, some of them. Italian elementary and mid school cycles passed. With complete freedom and encouragement by my parents, I attended scientific italian high school, I took a diploma, and then attended that place known as the Department of Computer Science at University of Pisa. There I found professors that did not continue teaching until every single student had understood the previous topic. With those professors and passionate collegues, I truly understood what reasoning, understanding, and practicing mean. There I took my BS and MS degrees.
My MS thesis on the first fully conformal and efficient implementation of the OpenGL|ES specifications was advisored both by academy figures, as my internal advisors Giuseppe Attardi and Paolo Cignoni, and external industry subjects, namely STMicroelectronics.
Just after my MS, I had the chance of joining Paolo's research group, the Visual Computing Lab. Since the beginning, they tried to convince me I had to embrace a Ph.D. student career. At first I refused. Then, after working with him and others from the lab, especially Fabio Ganovelli, our research director Roberto Scopigno, and our president and former lab founder Claudio Montani, I realized I was actually doing science, and I was doing it with people at the boundary of knowledge as my mentors. So I started my Ph.D journey.
I focused on real-time rendering of huge terrain and urban models, as well as GPU techniques and web technologies. My research work led me to my Ph.D. thesis entitled "Multiresolution Techniques for Real-Time Visualization of Urban Environments and Terrains", where I talk about how you can visualize our huge world with a commodity, off-the-shellfs computer.
I am continuing my work on real-time rendering and web fruition as my research work, check out my publications and links!
Aside those main topics, I am quite interested in computer vision, robotics, physics, drums playing, motor bykes, and food.
Here is a list of my most important official educational milestones:
My research is focused on advanced rendering techniques on modern Graphics Processing Units (GPUs). In particular, multiresolution techniques for data representation and real–time rendering of large datasets, resembling both single objects (e.g., 3D scanned models), and large environments, like terrains and urban areas. The related studies and implementations allowed the development of interactive exploration applications that, thanks to streaming techniques and WebGL-based software systems, can be also used on the web platform. The advanced use of the parallel architecture offered by modern GPUs has moreover allowed the creation of photorealistic rendering algorithms for complex materials.Ph.D. Thesis
My Ph.D. thesis, entitled "Multiresolution Techniques for Real-Time Visualization of Urban Environments and Terrains", can be downloaded [here] (link coming soon...).SpiderGL
The list of my publications can also be found on the Visual Computing Lab publication page here.
Chapters in Books