21/05/01
Claudio Rocchini
22
Dragging 5
• // End drag: ripristino stato OpenGL
•glDrawBuffer( oldDrawBuffer );
•glDepthFunc( oldDepthFunc );
•glLineStipple( oldLineStippleR, oldLineStippleP );
•glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, oldEC );
•if( !BlendingIsE ) glDisable( GL_BLEND );
•glBlendFunc( BlendFun1, BlendFun2 );
•
•glPopMatrix();
•glMatrixMode( GL_MODELVIEW );
•glPopMatrix();