21/05/01
Claudio Rocchini
18
Dragging 1
• // Salvataggio stato opengl
•glGetIntegerv( GL_DRAW_BUFFER, &oldDrawBuffer );
•glGetIntegerv( GL_DEPTH_FUNC, &oldDepthFunc );
•glGetIntegerv( GL_LINE_STIPPLE_PATTERN,
• &oldLineStippleP );
•glGetIntegerv( GL_LINE_STIPPLE_REPEAT ,
• & oldLineStippleR );