15/03/01
Claudio Rocchini, Visual Computing Group
21
Create (4/5)
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// Crea e setta il contesto OPENGL
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m_hrc = wglCreateContext(
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m_pDC->GetSafeHdc());
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if(m_hrc==NULL)
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{
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AfxMessageBox("OpenGL contest fail");
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return FALSE;
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}