The MRSamplersGL class.
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#include <sampler_random_m.hpp>
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| MRSamplersGL (SAMPLER_TYPE type, Vec< N, int > window, int nSamples, int nLevels, int nSamplers) |
| MRSamplersGL. More...
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void | updateGL (Vec< N, int > window, int nSamples) |
| updateGL More...
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GLuint | getTexture () |
| getTexture More...
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ImageGL * | getImage () |
| getImage More...
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ImageGL * | getImageLevelsR () |
| getImageLevelsR More...
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GLuint | generateTexture () |
| generateTexture More...
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GLuint | getLevelsRTexture () |
| getLevelsRTexture More...
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GLuint | generateLevelsRTexture () |
| generateLevelsRTexture More...
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| MRSamplers () |
| MRSamplers. More...
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| MRSamplers (SAMPLER_TYPE type, Vec< N, int > window, int nSamples, int nLevels, int nSamplers) |
| MRSamplers. More...
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bool | update (Vec< N, int > window, int nSamples) |
| update More...
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RandomSampler< N > * | getSampler (std::mt19937 *m) |
| getSampler gets a sampler at a given level More...
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bool | Write (std::string name) |
| Write saves into an existing file. More...
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bool | Read (std::string name) |
| Read. More...
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template<unsigned int N>
class pic::MRSamplersGL< N >
The MRSamplersGL class.
◆ MRSamplersGL()
MRSamplersGL.
- Parameters
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type | |
window | |
nSamples | |
nLevels | |
nSamplers | |
◆ generateLevelsRTexture()
generateLevelsRTexture
- Returns
◆ generateTexture()
◆ getImage()
◆ getImageLevelsR()
◆ getLevelsRTexture()
getLevelsRTexture
- Returns
◆ getTexture()
◆ updateGL()
◆ height
◆ levelsRtexture
◆ nSamples
◆ texture
◆ width
The documentation for this class was generated from the following file: