The FilterGLSlicer class.
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#include <filter_slicer.hpp>
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| FilterGLSlicer (float s_S, float s_R) |
| FilterGLSlicer. More...
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| ~FilterGLSlicer () |
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void | update (float s_S, float s_R) |
| update More...
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| FilterGL () |
| FilterGL. More...
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| ~FilterGL () |
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void | release () |
| release More...
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virtual void | releaseAux () |
| releaseAux More...
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void | setFbo (Fbo *fbo) |
| setFbo More...
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virtual Fbo * | getFbo () |
| getFbo More...
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virtual void | OutputSize (ImageGLVec imgIn, int &width, int &height, int &channels, int &frames) |
| OutputSize. More...
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void | insertFilter (FilterGL *flt) |
| insertFilter More...
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void | setTarget (GLenum target) |
| setTarget More...
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virtual void | changePass (int pass, int tPass) |
| changePass More...
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virtual ImageGL * | setupAux (ImageGLVec imgIn, ImageGL *imgOut) |
| setupAux More...
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ImageGL * | allocateOutputMemory (ImageGLVec imgIn, ImageGL *imgOut, bool bDelete) |
| allocateOutputMemory More...
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virtual void | bindTechnique () |
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virtual void | unbindTechnique () |
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virtual ImageGL * | Process (ImageGLVec imgIn, ImageGL *imgOut) |
| Process. More...
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◆ FilterGLSlicer()
pic::FilterGLSlicer::FilterGLSlicer |
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float |
s_S, |
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float |
s_R |
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◆ ~FilterGLSlicer()
pic::FilterGLSlicer::~FilterGLSlicer |
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◆ FragmentShader()
void pic::FilterGLSlicer::FragmentShader |
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◆ initShaders()
void pic::FilterGLSlicer::initShaders |
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◆ update()
void pic::FilterGLSlicer::update |
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float |
s_S, |
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float |
s_R |
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◆ mul_E
float pic::FilterGLSlicer::mul_E |
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◆ s_R
float pic::FilterGLSlicer::s_R |
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◆ s_S
float pic::FilterGLSlicer::s_S |
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The documentation for this class was generated from the following file: