PICCANTE
0.4
The hottest HDR imaging library!
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The FilterGLBilateral2DF class provides an HW accelerated bilateral filter implementation without approximations. More...
#include <display.hpp>
Public Member Functions | |
FilterGLBilateral2DF () | |
FilterGLBilateral2DF. More... | |
FilterGLBilateral2DF (float sigma_s, float sigma_r) | |
FilterGLBilateral2DF. More... | |
~FilterGLBilateral2DF () | |
void | update (float sigma_s, float sigma_r) |
update More... | |
ImageGL * | setupAux (ImageGLVec imgIn, ImageGL *imgOut) |
setupAux More... | |
Public Member Functions inherited from pic::pic::FilterGL | |
FilterGL () | |
FilterGL. More... | |
~FilterGL () | |
void | release () |
release More... | |
virtual void | releaseAux () |
releaseAux More... | |
void | setFbo (Fbo *fbo) |
setFbo More... | |
virtual Fbo * | getFbo () |
getFbo More... | |
virtual void | OutputSize (ImageGLVec imgIn, int &width, int &height, int &channels, int &frames) |
OutputSize. More... | |
void | insertFilter (FilterGL *flt) |
insertFilter More... | |
void | setTarget (GLenum target) |
setTarget More... | |
virtual void | changePass (int pass, int tPass) |
changePass More... | |
ImageGL * | allocateOutputMemory (ImageGLVec imgIn, ImageGL *imgOut, bool bDelete) |
allocateOutputMemory More... | |
virtual void | bindTechnique () |
virtual void | unbindTechnique () |
virtual ImageGL * | Process (ImageGLVec imgIn, ImageGL *imgOut) |
Process. More... | |
Protected Member Functions | |
void | initShaders () |
initShaders More... | |
void | FragmentShader () |
FragmentShader. More... | |
Protected Attributes | |
float | sigma_s |
float | sigma_r |
Protected Attributes inherited from pic::pic::FilterGL | |
Fbo * | fbo |
QuadGL * | quad |
TechniqueGL | technique |
GLenum | target |
ImageGLVec | param |
bool | bFboOwn |
Additional Inherited Members | |
Static Public Member Functions inherited from pic::pic::FilterGL | |
static std::string | gammaCorrection (std::string fragment_source, bool bGammaCorrection) |
gammaCorrection More... | |
Public Attributes inherited from pic::pic::FilterGL | |
bool | bDelete |
std::vector< FilterGL *> | filters |
std::string | vertex_source |
std::string | geometry_source |
std::string | fragment_source |
The FilterGLBilateral2DF class provides an HW accelerated bilateral filter implementation without approximations.
PIC_INLINE pic::pic::FilterGLBilateral2DF::FilterGLBilateral2DF | ( | ) |
PIC_INLINE pic::pic::FilterGLBilateral2DF::FilterGLBilateral2DF | ( | float | sigma_s, |
float | sigma_r | ||
) |
sigma_s | |
sigma_r |
PIC_INLINE pic::pic::FilterGLBilateral2DF::~FilterGLBilateral2DF | ( | ) |
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protected |
FragmentShader.
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protected |
initShaders
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inlinevirtual |
PIC_INLINE void pic::pic::FilterGLBilateral2DF::update | ( | float | sigma_s, |
float | sigma_r | ||
) |
update
sigma_s | |
sigma_r |
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protected |
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protected |