The FilterGL1D class.
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#include <filter_1d.hpp>
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| FilterGL1D (int direction, GLenum target) |
| FilterGL1D. More...
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| ~FilterGL1D () |
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void | changePass (int pass, int tPass) |
| changePass More...
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virtual void | setUniformAux () |
| setUniformAux More...
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void | setUniform () |
| setUniform More...
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void | setSlice (int slice) |
| setSlice More...
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void | setSlice2 (int slice) |
| setSlice2 More...
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ImageGL * | Process (ImageGLVec imgIn, ImageGL *imgOut) |
| Process. More...
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| FilterGL () |
| FilterGL. More...
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| ~FilterGL () |
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void | release () |
| release More...
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virtual void | releaseAux () |
| releaseAux More...
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void | setFbo (Fbo *fbo) |
| setFbo More...
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virtual Fbo * | getFbo () |
| getFbo More...
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virtual void | OutputSize (ImageGLVec imgIn, int &width, int &height, int &channels, int &frames) |
| OutputSize. More...
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void | insertFilter (FilterGL *flt) |
| insertFilter More...
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void | setTarget (GLenum target) |
| setTarget More...
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virtual ImageGL * | setupAux (ImageGLVec imgIn, ImageGL *imgOut) |
| setupAux More...
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ImageGL * | allocateOutputMemory (ImageGLVec imgIn, ImageGL *imgOut, bool bDelete) |
| allocateOutputMemory More...
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virtual void | bindTechnique () |
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virtual void | unbindTechnique () |
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virtual ImageGL * | Process (ImageGLVec imgIn, ImageGL *imgOut) |
| Process. More...
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◆ FilterGL1D()
pic::FilterGL1D::FilterGL1D |
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int |
direction, |
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GLenum |
target |
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◆ ~FilterGL1D()
pic::FilterGL1D::~FilterGL1D |
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inline |
◆ changePass()
void pic::FilterGL1D::changePass |
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int |
pass, |
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int |
tPass |
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virtual |
◆ FragmentShader()
virtual void pic::FilterGL1D::FragmentShader |
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inlineprotectedvirtual |
◆ initShaders()
virtual void pic::FilterGL1D::initShaders |
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protectedvirtual |
◆ Process()
Process.
- Parameters
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- Returns
◆ setSlice()
void pic::FilterGL1D::setSlice |
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int |
slice | ) |
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inline |
◆ setSlice2()
void pic::FilterGL1D::setSlice2 |
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int |
slice | ) |
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inline |
◆ setUniform()
void pic::FilterGL1D::setUniform |
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◆ setUniformAux()
virtual void pic::FilterGL1D::setUniformAux |
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inlinevirtual |
◆ dirs
int pic::FilterGL1D::dirs[3] |
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protected |
◆ slice
int pic::FilterGL1D::slice |
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protected |
◆ weights
The documentation for this class was generated from the following file:
- C:/Users/Francesco/Documents/GitHub/piccante/include/gl/filtering/filter_1d.hpp