PICCANTE  0.4
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Public Member Functions | Protected Member Functions | Protected Attributes | List of all members
pic::FilterGL1D Class Reference

The FilterGL1D class. More...

#include <filter_1d.hpp>

Inheritance diagram for pic::FilterGL1D:
pic::pic::FilterGL

Public Member Functions

 FilterGL1D (int direction, GLenum target)
 FilterGL1D. More...
 
 ~FilterGL1D ()
 
void changePass (int pass, int tPass)
 changePass More...
 
virtual void setUniformAux ()
 setUniformAux More...
 
void setUniform ()
 setUniform More...
 
void setSlice (int slice)
 setSlice More...
 
void setSlice2 (int slice)
 setSlice2 More...
 
ImageGLProcess (ImageGLVec imgIn, ImageGL *imgOut)
 Process. More...
 
- Public Member Functions inherited from pic::pic::FilterGL
 FilterGL ()
 FilterGL. More...
 
 ~FilterGL ()
 
void release ()
 release More...
 
virtual void releaseAux ()
 releaseAux More...
 
void setFbo (Fbo *fbo)
 setFbo More...
 
virtual FbogetFbo ()
 getFbo More...
 
virtual void OutputSize (ImageGLVec imgIn, int &width, int &height, int &channels, int &frames)
 OutputSize. More...
 
void insertFilter (FilterGL *flt)
 insertFilter More...
 
void setTarget (GLenum target)
 setTarget More...
 
virtual ImageGLsetupAux (ImageGLVec imgIn, ImageGL *imgOut)
 setupAux More...
 
ImageGLallocateOutputMemory (ImageGLVec imgIn, ImageGL *imgOut, bool bDelete)
 allocateOutputMemory More...
 
virtual void bindTechnique ()
 
virtual void unbindTechnique ()
 
virtual ImageGLProcess (ImageGLVec imgIn, ImageGL *imgOut)
 Process. More...
 

Protected Member Functions

virtual void initShaders ()
 initShaders More...
 
virtual void FragmentShader ()
 FragmentShader. More...
 

Protected Attributes

ImageGLweights
 
int dirs [3]
 
int slice
 
- Protected Attributes inherited from pic::pic::FilterGL
Fbofbo
 
QuadGLquad
 
TechniqueGL technique
 
GLenum target
 
ImageGLVec param
 
bool bFboOwn
 

Additional Inherited Members

- Static Public Member Functions inherited from pic::pic::FilterGL
static std::string gammaCorrection (std::string fragment_source, bool bGammaCorrection)
 gammaCorrection More...
 
- Public Attributes inherited from pic::pic::FilterGL
bool bDelete
 
std::vector< FilterGL *> filters
 
std::string vertex_source
 
std::string geometry_source
 
std::string fragment_source
 

Detailed Description

The FilterGL1D class.

Constructor & Destructor Documentation

◆ FilterGL1D()

pic::FilterGL1D::FilterGL1D ( int  direction,
GLenum  target 
)

FilterGL1D.

Parameters
direction
target

◆ ~FilterGL1D()

pic::FilterGL1D::~FilterGL1D ( )
inline

Member Function Documentation

◆ changePass()

void pic::FilterGL1D::changePass ( int  pass,
int  tPass 
)
virtual

changePass

Parameters
pass
tPass

Reimplemented from pic::pic::FilterGL.

◆ FragmentShader()

virtual void pic::FilterGL1D::FragmentShader ( )
inlineprotectedvirtual

FragmentShader.

◆ initShaders()

virtual void pic::FilterGL1D::initShaders ( )
protectedvirtual

initShaders

◆ Process()

ImageGL* pic::FilterGL1D::Process ( ImageGLVec  imgIn,
ImageGL imgOut 
)

Process.

Parameters
imgIn
imgOut
Returns

◆ setSlice()

void pic::FilterGL1D::setSlice ( int  slice)
inline

setSlice

Parameters
slice

◆ setSlice2()

void pic::FilterGL1D::setSlice2 ( int  slice)
inline

setSlice2

Parameters
slice

◆ setUniform()

void pic::FilterGL1D::setUniform ( )

setUniform

◆ setUniformAux()

virtual void pic::FilterGL1D::setUniformAux ( )
inlinevirtual

setUniformAux

Member Data Documentation

◆ dirs

int pic::FilterGL1D::dirs[3]
protected

◆ slice

int pic::FilterGL1D::slice
protected

◆ weights

ImageGL* pic::FilterGL1D::weights
protected

The documentation for this class was generated from the following file: