allocateOutputMemory(ImageGLVec imgIn, ImageGL *imgOut, bool bDelete) | pic::pic::FilterGL | inline |
bDelete | pic::pic::FilterGL | |
bFboOwn | pic::pic::FilterGL | protected |
bindTechnique() | pic::pic::FilterGL | inlinevirtual |
changePass(int pass, int tPass) | pic::pic::FilterGL | inlinevirtual |
execute(std::string nameIn, std::string nameOut, float sigma_s, float sigma_r, float sigma_t) | pic::FilterGLBilateral3DSP | inlinestatic |
fbo | pic::pic::FilterGL | protected |
FilterGL() | pic::pic::FilterGL | inline |
FilterGLBilateral3DSP() | pic::FilterGLBilateral3DSP | |
FilterGLBilateral3DSP(float sigma_s, float sigma_r, float sigma_t) | pic::FilterGLBilateral3DSP | |
FilterGLNPasses() | pic::pic::FilterGLNPasses | |
filterS | pic::FilterGLBilateral3DSP | protected |
filters | pic::pic::FilterGL | |
filterT | pic::FilterGLBilateral3DSP | protected |
fragment_source | pic::pic::FilterGL | |
gammaCorrection(std::string fragment_source, bool bGammaCorrection) | pic::pic::FilterGL | inlinestatic |
geometry_source | pic::pic::FilterGL | |
getFbo() | pic::pic::FilterGLNPasses | inlinevirtual |
getFilter(int i) | pic::pic::FilterGLNPasses | protectedvirtual |
getIterations() | pic::pic::FilterGLNPasses | protectedvirtual |
imgAllocated | pic::pic::FilterGLNPasses | protected |
imgTmp | pic::pic::FilterGLNPasses | protected |
imgTmpSame | pic::pic::FilterGLNPasses | protected |
insertFilter(FilterGL *flt) | pic::pic::FilterGL | inline |
OutputSize(ImageGLVec imgIn, int &width, int &height, int &frames, int &channels) | pic::pic::FilterGLNPasses | virtual |
param | pic::pic::FilterGL | protected |
PreProcess(ImageGLVec imgIn, ImageGL *imgOut) | pic::pic::FilterGLNPasses | inlineprotectedvirtual |
Process(ImageGLVec imgIn, ImageGL *imgOut) | pic::pic::FilterGLNPasses | virtual |
ProcessGen(ImageGLVec imgIn, ImageGL *imgOut) | pic::pic::FilterGLNPasses | protected |
ProcessSame(ImageGLVec imgIn, ImageGL *imgOut) | pic::pic::FilterGLNPasses | protected |
quad | pic::pic::FilterGL | protected |
release() | pic::pic::FilterGL | inline |
releaseAux() | pic::FilterGLBilateral3DSP | inlinevirtual |
setFbo(Fbo *fbo) | pic::pic::FilterGL | inline |
setFrame(int frame) | pic::FilterGLBilateral3DSP | inline |
setTarget(GLenum target) | pic::pic::FilterGL | inline |
setupAux(ImageGLVec imgIn, ImageGL *imgOut) | pic::pic::FilterGL | inlinevirtual |
setupAuxNGen(ImageGLVec imgIn, ImageGL *imgOut) | pic::pic::FilterGLNPasses | protected |
setupAuxNSame(ImageGLVec imgIn, ImageGL *imgOut) | pic::pic::FilterGLNPasses | protected |
target | pic::pic::FilterGL | protected |
technique | pic::pic::FilterGL | protected |
unbindTechnique() | pic::pic::FilterGL | inlinevirtual |
update(float sigma_s, float sigma_r, float sigma_t) | pic::FilterGLBilateral3DSP | |
vertex_source | pic::pic::FilterGL | |
~FilterGL() | pic::pic::FilterGL | inline |
~FilterGLBilateral3DSP() | pic::FilterGLBilateral3DSP | |
~FilterGLNPasses() | pic::pic::FilterGLNPasses | |