A WebGL-enabled browser is needed to run the tutorials.
Refer to this page for a quick HOWTO.
This tutorial provides an example to how to draw a basic 3D mesh (representing a colored
cube) with some SpiderGL animation features.
It also introduce the library tool transformation stack, able to operate three
different kinds of matrix stack: projection, view and model.
Select the canvas and press:
"1" for solid rendering.
"2" for wireframe rendering.
"3" for vertex rendering.
"B" to begin the animation.
"S" to stop the animation.
"A" to increase the frame rate.
"Z" to decrease the frame rate.