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Classes


Built-In Namespace _global_

Field Summary
Field Attributes Field Name and Description
 
*******************************************************************
 
In Mozilla, sign of delta is different than in IE.
 
***********************************************************
 
******************************************************
 
*******************************************************************
 
*****************************************************
 
*******************************************************************
Method Summary
Method Attributes Method Name and Description
 
_SglCanvasManager(canvasID, handler, updateRate)
*******************************************************************
 
_sglConsolidateOptions(fullOptions, usedOptions)
*******************************************************************
 
******************************************************
 
_sglManageCanvas(canvasID, handler, updateRate)
 
_sglManageCanvasOnLoad(canvasID, handler, updateRate)
 
 
 
sglAbs(x)
 
 
sglAddM4(a, b)
 
sglAddM4S(m, s)
 
sglAddSM4(s, m)
 
sglAddSV2(s, v)
 
sglAddSV3(s, v)
 
sglAddSV4(s, v)
 
sglAddV2(u, v)
 
sglAddV2S(v, s)
 
sglAddV3(u, v)
 
sglAddV3S(v, s)
 
sglAddV4(u, v)
 
sglAddV4S(v, s)
 
 
 
sglAtan2(y, x)
 
sglBoxVisibility(modelViewProjectionMatrix, boxMin, boxMax)
 
sglBufferFromData(gl, target, values, options)
 
 
sglClamp(x, min, max)
 
 
 
sglCos(x)
 
sglCrossV2(u, v)
 
sglCrossV3(u, v)
 
 
 
sglDiagM4C(m00, m11, m22, m33)
 
 
 
sglDivM4S(m, s)
 
sglDivSM4(s, m)
 
sglDivSV2(s, v)
 
sglDivSV3(s, v)
 
sglDivSV4(s, v)
 
sglDivV2(u, v)
 
sglDivV2S(v, s)
 
sglDivV3(u, v)
 
sglDivV3S(v, s)
 
sglDivV4(u, v)
 
sglDivV4S(v, s)
 
sglDotV2(u, v)
 
sglDotV3(u, v)
 
sglDotV4(u, v)
 
 
 
 
 
sglExp(x)
 
 
 
 
sglFramebufferFromFormats(gl, width, height, colorFormats, depthFormat, stencilFormat, options)
 
sglFramebufferFromTargets(gl, colorTargets, depthTarget, stencilTarget, options)
 
sglFrustumM4C(left, right, bottom, top, zNear, zFar)
 
sglFrustumM4V(fmin, fmax)
 
sglGetBufferOptions(gl, options)
*******************************************************************
 
*******************************************************************
 
 
sglGetElemM4(m, row, col)
 
*******************************************************************
 
 
 
sglGetTextureOptions(gl, options)
*******************************************************************
 
***********************************************************
 
 
sglIndexBufferFromData(gl, values, usage)
 
*******************************************************************
 
 
 
 
 
 
sglLoadFile(url, callback)
 
sglLog(x)
 
sglLookAtM4C(positionX, positionY, positionZ, targetX, targetY, targetZ, upX, upY, upZ)
 
sglLookAtM4V(position, target, up)
 
 
sglM4S(s)
 
 
*******************************************************************
 
sglM4V(v)
 
sglMulM4(a, b)
 
sglMulM4S(m, s)
 
sglMulM4V4(m, v)
 
sglMulSM4(s, m)
 
sglMulSV2(s, v)
 
sglMulSV3(s, v)
 
sglMulSV4(s, v)
 
sglMulV2(u, v)
 
sglMulV2S(v, s)
 
sglMulV3(u, v)
 
sglMulV3S(v, s)
 
sglMulV4(u, v)
 
sglMulV4S(v, s)
 
 
 
 
 
sglNodeText(domNodeID)
*****************************************************
 
 
 
 
*******************************************************************
 
 
 
 
 
sglOrthoM4C(left, right, bottom, top, zNear, zFar)
 
sglOrthoM4V(omin, omax)
 
sglPerspectiveM4(fovYRad, aspectRatio, zNear, zFar)
 
sglPow(x, y)
 
sglProgramFromShaders(gl, shaders)
 
sglProgramFromSources(gl, vertexSources, fragmentSources)
 
 
 
 
 
 
 
sglRegisterCanvas(canvasID, handler, updateRate)
 
sglRenderbufferFromFormat(gl, format, width, height)
 
sglRenderMeshPrimitives(mesh, name, program, streamMapping, uniforms, samplers)
 
sglRenderMeshPrimitivesRange(mesh, name, first, count, program, streamMapping, uniforms, samplers)
 
sglRotationAngleAxisM4C(angleRad, ax, ay, az)
 
sglRotationAngleAxisM4V(angleRad, axis)
 
sglScalingM4C(x, y, z)
 
 
 
sglSetColM4C(m, c, x, y, z, w)
 
sglSetColM4S(m, c, s)
 
sglSetColM4V(m, c, v)
 
sglSetElemM4(m, row, col, value)
 
sglSetRowM4C(m, r, x, y, z, w)
 
sglSetRowM4S(m, r, s)
 
sglSetRowM4V(m, r, v)
 
sglShaderFromSource(gl, type, src)
 
sglSin(x)
 
 
 
 
 
sglSubM4(a, b)
 
sglSubM4S(m, s)
 
sglSubSM4(s, m)
 
sglSubSV2(v, s)
 
sglSubSV3(v, s)
 
sglSubSV4(v, s)
 
sglSubV2(u, v)
 
sglSubV2S(v, s)
 
sglSubV3(u, v)
 
sglSubV3S(v, s)
 
sglSubV4(u, v)
 
sglSubV4S(v, s)
 
sglTan(x)
 
sglTexture2DFromData(gl, internalFormat, width, height, sourceFormat, sourceType, texels, options)
 
sglTexture2DFromImage(gl, image, options)
 
sglTexture2DFromUrl(gl, url, options)
 
 
 
 
 
 
 
*******************************************************************
 
 
 
sglV2C(x, y)
 
sglV2S(s)
 
sglV2toV3(v, z)
 
sglV2toV4(v, z, w)
 
*******************************************************************
 
sglV2V(v)
 
 
sglV3C(x, y, z)
 
sglV3S(s)
 
 
sglV3toV4(v, w)
 
*******************************************************************
 
sglV3V(v)
 
 
sglV4C(x, y, z, w)
 
sglV4S(s)
 
 
 
*******************************************************************
 
sglV4V(v)
 
sglVertexBufferFromData(gl, values, usage)
 
 
 
 
 
Field Detail
_SGL_RegisteredCanvas
*******************************************************************
Defined in: ui_canvas.js.

delta
In Mozilla, sign of delta is different than in IE. Also, delta is multiple of 3.
Defined in: ui_canvas.js.

SGL_DefaultStreamMappingPrefix
***********************************************************
Defined in: gl_mesh.js.

SGL_OUTSIDE_FRUSTUM
******************************************************
Defined in: space_util.js.

SGL_PI
*******************************************************************
Defined in: math_base.js.

SGL_REQUEST_FAILED
*****************************************************
Defined in: dom_util.js.

SGL_VERSION_MAJOR
*******************************************************************
Defined in: lib_base.js.
Method Detail
_SglCanvasManager(canvasID, handler, updateRate)
*******************************************************************
Defined in: ui_canvas.js.
Parameters:
canvasID
handler
updateRate

_sglConsolidateOptions(fullOptions, usedOptions)
*******************************************************************
Defined in: gl_objects_lo.js.
Parameters:
fullOptions
usedOptions

_SglFrustumPlane()
******************************************************
Defined in: space_util.js.

_sglManageCanvas(canvasID, handler, updateRate)

Defined in: ui_canvas.js.
Parameters:
canvasID
handler
updateRate

_sglManageCanvasOnLoad(canvasID, handler, updateRate)

Defined in: ui_canvas.js.
Parameters:
canvasID
handler
updateRate

_sglUnmanageCanvas(canvasID)

Defined in: ui_canvas.js.
Parameters:
canvasID

_sglUnmanageCanvasOnLoad(canvasID)

Defined in: ui_canvas.js.
Parameters:
canvasID

sglAbs(x)

Defined in: math_base.js.
Parameters:
x

sglAcos(x)

Defined in: math_base.js.
Parameters:
x

sglAddM4(a, b)

Defined in: math_linear_lo.js.
Parameters:
a
b

sglAddM4S(m, s)

Defined in: math_linear_lo.js.
Parameters:
m
s

sglAddSM4(s, m)

Defined in: math_linear_lo.js.
Parameters:
s
m

sglAddSV2(s, v)

Defined in: math_linear_lo.js.
Parameters:
s
v

sglAddSV3(s, v)

Defined in: math_linear_lo.js.
Parameters:
s
v

sglAddSV4(s, v)

Defined in: math_linear_lo.js.
Parameters:
s
v

sglAddV2(u, v)

Defined in: math_linear_lo.js.
Parameters:
u
v

sglAddV2S(v, s)

Defined in: math_linear_lo.js.
Parameters:
v
s

sglAddV3(u, v)

Defined in: math_linear_lo.js.
Parameters:
u
v

sglAddV3S(v, s)

Defined in: math_linear_lo.js.
Parameters:
v
s

sglAddV4(u, v)

Defined in: math_linear_lo.js.
Parameters:
u
v

sglAddV4S(v, s)

Defined in: math_linear_lo.js.
Parameters:
v
s

sglAsin(x)

Defined in: math_base.js.
Parameters:
x

sglAtan(x)

Defined in: math_base.js.
Parameters:
x

sglAtan2(y, x)

Defined in: math_base.js.
Parameters:
y
x

sglBoxVisibility(modelViewProjectionMatrix, boxMin, boxMax)

Defined in: space_util.js.
Parameters:
modelViewProjectionMatrix
boxMin
boxMax

sglBufferFromData(gl, target, values, options)

Defined in: gl_objects_lo.js.
Parameters:
gl
target
values
options

sglCeil(x)

Defined in: math_base.js.
Parameters:
x

sglClamp(x, min, max)

Defined in: math_base.js.
Parameters:
x
min
max

sglCompDivM4(a, b)

Defined in: math_linear_lo.js.
Parameters:
a
b

sglCompMulM4(a, b)

Defined in: math_linear_lo.js.
Parameters:
a
b

sglCos(x)

Defined in: math_base.js.
Parameters:
x

sglCrossV2(u, v)

Defined in: math_linear_lo.js.
Parameters:
u
v

sglCrossV3(u, v)

Defined in: math_linear_lo.js.
Parameters:
u
v

sglDegToRad(x)

Defined in: math_base.js.
Parameters:
x

sglDeterminantM4(m)

Defined in: math_linear_lo.js.
Parameters:
m

sglDiagM4C(m00, m11, m22, m33)

Defined in: math_linear_lo.js.
Parameters:
m00
m11
m22
m33

sglDiagM4S(s)

Defined in: math_linear_lo.js.
Parameters:
s

sglDiagM4V(d)

Defined in: math_linear_lo.js.
Parameters:
d

sglDivM4S(m, s)

Defined in: math_linear_lo.js.
Parameters:
m
s

sglDivSM4(s, m)

Defined in: math_linear_lo.js.
Parameters:
s
m

sglDivSV2(s, v)

Defined in: math_linear_lo.js.
Parameters:
s
v

sglDivSV3(s, v)

Defined in: math_linear_lo.js.
Parameters:
s
v

sglDivSV4(s, v)

Defined in: math_linear_lo.js.
Parameters:
s
v

sglDivV2(u, v)

Defined in: math_linear_lo.js.
Parameters:
u
v

sglDivV2S(v, s)

Defined in: math_linear_lo.js.
Parameters:
v
s

sglDivV3(u, v)

Defined in: math_linear_lo.js.
Parameters:
u
v

sglDivV3S(v, s)

Defined in: math_linear_lo.js.
Parameters:
v
s

sglDivV4(u, v)

Defined in: math_linear_lo.js.
Parameters:
u
v

sglDivV4S(v, s)

Defined in: math_linear_lo.js.
Parameters:
v
s

sglDotV2(u, v)

Defined in: math_linear_lo.js.
Parameters:
u
v

sglDotV3(u, v)

Defined in: math_linear_lo.js.
Parameters:
u
v

sglDotV4(u, v)

Defined in: math_linear_lo.js.
Parameters:
u
v

sglDupM4(m)

Defined in: math_linear_lo.js.
Parameters:
m

sglDupV2(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglDupV3(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglDupV4(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglExp(x)

Defined in: math_base.js.
Parameters:
x

sglFinalize()

Defined in: lib_base.js.

sglFloor(x)

Defined in: math_base.js.
Parameters:
x

sglFragmentShaderFromSource(gl, src)

Defined in: gl_objects_lo.js.
Parameters:
gl
src

sglFramebufferFromFormats(gl, width, height, colorFormats, depthFormat, stencilFormat, options)

Defined in: gl_objects_lo.js.
Parameters:
gl
width
height
colorFormats
depthFormat
stencilFormat
options

sglFramebufferFromTargets(gl, colorTargets, depthTarget, stencilTarget, options)

Defined in: gl_objects_lo.js.
Parameters:
gl
colorTargets
depthTarget
stencilTarget
options

sglFrustumM4C(left, right, bottom, top, zNear, zFar)

Defined in: math_linear_lo.js.
Parameters:
left
right
bottom
top
zNear
zFar

sglFrustumM4V(fmin, fmax)

Defined in: math_linear_lo.js.
Parameters:
fmin
fmax

sglGetBufferOptions(gl, options)
*******************************************************************
Defined in: gl_objects_lo.js.
Parameters:
gl
options

sglGetCanvasContext(canvasID)
*******************************************************************
Defined in: ui_canvas.js.
Parameters:
canvasID

sglGetColM4(m, c)

Defined in: math_linear_lo.js.
Parameters:
m
c

sglGetElemM4(m, row, col)

Defined in: math_linear_lo.js.
Parameters:
m
row
col

sglGetFramebufferOptions(gl, options)
*******************************************************************
Defined in: gl_objects_lo.js.
Parameters:
gl
options

sglGetLines(text)

Defined in: dom_util.js.
Parameters:
text

sglGetRowM4(m, r)

Defined in: math_linear_lo.js.
Parameters:
m
r

sglGetTextureOptions(gl, options)
*******************************************************************
Defined in: gl_objects_lo.js.
Parameters:
gl
options

sglGLTypeFromWebGLArray(gl, wglArray)
***********************************************************
Defined in: gl_mesh.js.
Parameters:
gl
wglArray

sglIdentityM4()

Defined in: math_linear_lo.js.

sglIndexBufferFromData(gl, values, usage)

Defined in: gl_objects_lo.js.
Parameters:
gl
values
usage

sglInitialize()
*******************************************************************
Defined in: lib_base.js.

sglInverseM4(m)

Defined in: math_linear_lo.js.
Parameters:
m

sglIsIdentityM4(m)

Defined in: math_linear_lo.js.
Parameters:
m

sglLengthV2(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglLengthV3(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglLengthV4(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglLoadFile(url, callback)

Defined in: dom_util.js.
Parameters:
url
callback

sglLog(x)

Defined in: math_base.js.
Parameters:
x

sglLookAtM4C(positionX, positionY, positionZ, targetX, targetY, targetZ, upX, upY, upZ)

Defined in: math_linear_lo.js.
Parameters:
positionX
positionY
positionZ
targetX
targetY
targetZ
upX
upY
upZ

sglLookAtM4V(position, target, up)

Defined in: math_linear_lo.js.
Parameters:
position
target
up

sglM4()

Defined in: math_linear_lo.js.

sglM4S(s)

Defined in: math_linear_lo.js.
Parameters:
s

sglM4toM3(m)

Defined in: math_linear_lo.js.
Parameters:
m

sglM4Undef()
*******************************************************************
Defined in: math_linear_lo.js.

sglM4V(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglMulM4(a, b)

Defined in: math_linear_lo.js.
Parameters:
a
b

sglMulM4S(m, s)

Defined in: math_linear_lo.js.
Parameters:
m
s

sglMulM4V4(m, v)

Defined in: math_linear_lo.js.
Parameters:
m
v

sglMulSM4(s, m)

Defined in: math_linear_lo.js.
Parameters:
s
m

sglMulSV2(s, v)

Defined in: math_linear_lo.js.
Parameters:
s
v

sglMulSV3(s, v)

Defined in: math_linear_lo.js.
Parameters:
s
v

sglMulSV4(s, v)

Defined in: math_linear_lo.js.
Parameters:
s
v

sglMulV2(u, v)

Defined in: math_linear_lo.js.
Parameters:
u
v

sglMulV2S(v, s)

Defined in: math_linear_lo.js.
Parameters:
v
s

sglMulV3(u, v)

Defined in: math_linear_lo.js.
Parameters:
u
v

sglMulV3S(v, s)

Defined in: math_linear_lo.js.
Parameters:
v
s

sglMulV4(u, v)

Defined in: math_linear_lo.js.
Parameters:
u
v

sglMulV4S(v, s)

Defined in: math_linear_lo.js.
Parameters:
v
s

sglNegM4(m)

Defined in: math_linear_lo.js.
Parameters:
m

sglNegV2(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglNegV3(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglNegV4(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglNodeText(domNodeID)
*****************************************************
Defined in: dom_util.js.
Parameters:
domNodeID

sglNormalizedV2(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglNormalizedV3(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglNormalizedV4(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglNullifyObject(obj)
*******************************************************************
Defined in: lib_base.js.
Parameters:
obj

sglOneM4()

Defined in: math_linear_lo.js.

sglOneV2()

Defined in: math_linear_lo.js.

sglOneV3()

Defined in: math_linear_lo.js.

sglOneV4()

Defined in: math_linear_lo.js.

sglOrthoM4C(left, right, bottom, top, zNear, zFar)

Defined in: math_linear_lo.js.
Parameters:
left
right
bottom
top
zNear
zFar

sglOrthoM4V(omin, omax)

Defined in: math_linear_lo.js.
Parameters:
omin
omax

sglPerspectiveM4(fovYRad, aspectRatio, zNear, zFar)

Defined in: math_linear_lo.js.
Parameters:
fovYRad
aspectRatio
zNear
zFar

sglPow(x, y)

Defined in: math_base.js.
Parameters:
x
y

sglProgramFromShaders(gl, shaders)

Defined in: gl_objects_lo.js.
Parameters:
gl
shaders

sglProgramFromSources(gl, vertexSources, fragmentSources)

Defined in: gl_objects_lo.js.
Parameters:
gl
vertexSources
fragmentSources

sglProjectV4(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglRadToDeg(x)

Defined in: math_base.js.
Parameters:
x

sglRcpM4(m)

Defined in: math_linear_lo.js.
Parameters:
m

sglRcpV2(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglRcpV3(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglRcpV4(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglRegisterCanvas(canvasID, handler, updateRate)

Defined in: ui_canvas.js.
Parameters:
canvasID
handler
updateRate

sglRenderbufferFromFormat(gl, format, width, height)

Defined in: gl_objects_lo.js.
Parameters:
gl
format
width
height

sglRenderMeshPrimitives(mesh, name, program, streamMapping, uniforms, samplers)

Defined in: gl_mesh.js.
Parameters:
mesh
name
program
streamMapping
uniforms
samplers

sglRenderMeshPrimitivesRange(mesh, name, first, count, program, streamMapping, uniforms, samplers)

Defined in: gl_mesh.js.
Parameters:
mesh
name
first
count
program
streamMapping
uniforms
samplers

sglRotationAngleAxisM4C(angleRad, ax, ay, az)

Defined in: math_linear_lo.js.
Parameters:
angleRad
ax
ay
az

sglRotationAngleAxisM4V(angleRad, axis)

Defined in: math_linear_lo.js.
Parameters:
angleRad
axis

sglScalingM4C(x, y, z)

Defined in: math_linear_lo.js.
Parameters:
x
y
z

sglScalingM4S(s)

Defined in: math_linear_lo.js.
Parameters:
s

sglScalingM4V(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglSetColM4C(m, c, x, y, z, w)

Defined in: math_linear_lo.js.
Parameters:
m
c
x
y
z
w

sglSetColM4S(m, c, s)

Defined in: math_linear_lo.js.
Parameters:
m
c
s

sglSetColM4V(m, c, v)

Defined in: math_linear_lo.js.
Parameters:
m
c
v

sglSetElemM4(m, row, col, value)

Defined in: math_linear_lo.js.
Parameters:
m
row
col
value

sglSetRowM4C(m, r, x, y, z, w)

Defined in: math_linear_lo.js.
Parameters:
m
r
x
y
z
w

sglSetRowM4S(m, r, s)

Defined in: math_linear_lo.js.
Parameters:
m
r
s

sglSetRowM4V(m, r, v)

Defined in: math_linear_lo.js.
Parameters:
m
r
v

sglShaderFromSource(gl, type, src)

Defined in: gl_objects_lo.js.
Parameters:
gl
type
src

sglSin(x)

Defined in: math_base.js.
Parameters:
x

sglSqLengthV2(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglSqLengthV3(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglSqLengthV4(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglSqrt(x)

Defined in: math_base.js.
Parameters:
x

sglSubM4(a, b)

Defined in: math_linear_lo.js.
Parameters:
a
b

sglSubM4S(m, s)

Defined in: math_linear_lo.js.
Parameters:
m
s

sglSubSM4(s, m)

Defined in: math_linear_lo.js.
Parameters:
s
m

sglSubSV2(v, s)

Defined in: math_linear_lo.js.
Parameters:
v
s

sglSubSV3(v, s)

Defined in: math_linear_lo.js.
Parameters:
v
s

sglSubSV4(v, s)

Defined in: math_linear_lo.js.
Parameters:
v
s

sglSubV2(u, v)

Defined in: math_linear_lo.js.
Parameters:
u
v

sglSubV2S(v, s)

Defined in: math_linear_lo.js.
Parameters:
v
s

sglSubV3(u, v)

Defined in: math_linear_lo.js.
Parameters:
u
v

sglSubV3S(v, s)

Defined in: math_linear_lo.js.
Parameters:
v
s

sglSubV4(u, v)

Defined in: math_linear_lo.js.
Parameters:
u
v

sglSubV4S(v, s)

Defined in: math_linear_lo.js.
Parameters:
v
s

sglTan(x)

Defined in: math_base.js.
Parameters:
x

sglTexture2DFromData(gl, internalFormat, width, height, sourceFormat, sourceType, texels, options)

Defined in: gl_objects_lo.js.
Parameters:
gl
internalFormat
width
height
sourceFormat
sourceType
texels
options

sglTexture2DFromImage(gl, image, options)

Defined in: gl_objects_lo.js.
Parameters:
gl
image
options

sglTexture2DFromUrl(gl, url, options)

Defined in: gl_objects_lo.js.
Parameters:
gl
url
options

sglTraceM4(m)

Defined in: math_linear_lo.js.
Parameters:
m

sglTranslationM4C(x, y, z)

Defined in: math_linear_lo.js.
Parameters:
x
y
z

sglTranslationM4S(s)

Defined in: math_linear_lo.js.
Parameters:
s

sglTranslationM4V(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglTransposeM4(m)

Defined in: math_linear_lo.js.
Parameters:
m

sglUnimplemented()

Defined in: lib_base.js.

sglUnknown()
*******************************************************************
Defined in: lib_base.js.

sglUnsupported()

Defined in: lib_base.js.

sglV2()

Defined in: math_linear_lo.js.

sglV2C(x, y)

Defined in: math_linear_lo.js.
Parameters:
x
y

sglV2S(s)

Defined in: math_linear_lo.js.
Parameters:
s

sglV2toV3(v, z)

Defined in: math_linear_lo.js.
Parameters:
v
z

sglV2toV4(v, z, w)

Defined in: math_linear_lo.js.
Parameters:
v
z
w

sglV2Undef(v)
*******************************************************************
Defined in: math_linear_lo.js.
Parameters:
v

sglV2V(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglV3()

Defined in: math_linear_lo.js.

sglV3C(x, y, z)

Defined in: math_linear_lo.js.
Parameters:
x
y
z

sglV3S(s)

Defined in: math_linear_lo.js.
Parameters:
s

sglV3toV2(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglV3toV4(v, w)

Defined in: math_linear_lo.js.
Parameters:
v
w

sglV3Undef(v)
*******************************************************************
Defined in: math_linear_lo.js.
Parameters:
v

sglV3V(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglV4()

Defined in: math_linear_lo.js.

sglV4C(x, y, z, w)

Defined in: math_linear_lo.js.
Parameters:
x
y
z
w

sglV4S(s)

Defined in: math_linear_lo.js.
Parameters:
s

sglV4toV2(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglV4toV3(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglV4Undef(v)
*******************************************************************
Defined in: math_linear_lo.js.
Parameters:
v

sglV4V(v)

Defined in: math_linear_lo.js.
Parameters:
v

sglVertexBufferFromData(gl, values, usage)

Defined in: gl_objects_lo.js.
Parameters:
gl
values
usage

sglVertexShaderFromSource(gl, src)

Defined in: gl_objects_lo.js.
Parameters:
gl
src

sglZeroM4()

Defined in: math_linear_lo.js.

sglZeroV2()

Defined in: math_linear_lo.js.

sglZeroV3()

Defined in: math_linear_lo.js.

sglZeroV4()

Defined in: math_linear_lo.js.

Documentation generated by JsDoc Toolkit 2.3.2 on Thu Jan 21 2010 20:07:02 GMT+0100 (CET)